Prep for animesh.
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@@ -57,6 +57,7 @@ public:
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float mPelvisOffset;
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bool mLockScaleIfJointPosition;
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bool mInvalidJointsScrubbed;
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bool mJointNumsInitialized;
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};
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class LLModel : public LLVolume
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@@ -158,9 +159,6 @@ public:
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EModelStatus getStatus() const {return mStatus;}
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static std::string getStatusString(U32 status) ;
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void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform);
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void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat);
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void setNumVolumeFaces(S32 count);
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void setVolumeFaceData(
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S32 f,
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@@ -177,7 +175,7 @@ public:
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void sortVolumeFacesByMaterialName();
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void normalizeVolumeFaces();
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void trimVolumeFacesToSize(S32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
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void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
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void optimizeVolumeFaces();
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void offsetMesh( const LLVector3& pivotPoint );
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void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
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