Resolve issue with sculpties loading with incorrect discard levels.

This commit is contained in:
Shyotl
2012-10-22 15:26:53 -05:00
parent 02f214d8a7
commit 5c45979783
2 changed files with 4 additions and 3 deletions

View File

@@ -1337,9 +1337,10 @@ void LLViewerFetchedTexture::setForSculpt()
static const S32 MAX_INTERVAL = 8 ; //frames
mForSculpt = TRUE ;
if(isForSculptOnly() && !getBoundRecently())
if(isForSculptOnly() && hasGLTexture() && !getBoundRecently())
{
destroyGLTexture() ; //sculpt image does not need gl texture.
mTextureState = ACTIVE;
}
checkCachedRawSculptImage() ;
setMaxVirtualSizeResetInterval(MAX_INTERVAL) ;