Added RenderAutoHideSurfaceAreaLimit setting, and tweaked hud rendering(lighting issues)
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@@ -1077,6 +1077,7 @@ void LLSpatialGroup::clearOcclusionState(eOcclusionState state, S32 mode)
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//======================================
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LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
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mObjectBoxSize(1.f),
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mState(0),
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mGeometryBytes(0),
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mSurfaceArea(0.f),
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