Added RenderAutoHideSurfaceAreaLimit setting, and tweaked hud rendering(lighting issues)

This commit is contained in:
Shyotl
2012-06-12 02:10:22 -05:00
parent 0286c8bf55
commit 5b4700a8ee
4 changed files with 12 additions and 3 deletions

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@@ -1077,6 +1077,7 @@ void LLSpatialGroup::clearOcclusionState(eOcclusionState state, S32 mode)
//======================================
LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mObjectBoxSize(1.f),
mState(0),
mGeometryBytes(0),
mSurfaceArea(0.f),