Update LSL information (Adds new AnimationOverride)
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@@ -1829,15 +1829,15 @@ Returns a list consisting of the following three values for each hit: UUID, Link
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</string>
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<string name="LSLTipText_llRegionSayTo">
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llRegionSayTo(key target, integer channel, string msg)
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Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region
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Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
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</string>
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<string name="LSLTipText_llGetSPMaxMemory">
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integer llGetSPMaxMemory()
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Returns the integer of the most bytes used while llScriptProfiler was last active.
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Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
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</string>
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<string name="LSLTipText_llGetUsedMemory">
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integer llGetUsedMemory()
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Returns the integer of the number of bytes of memory currently in use by the script.
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Returns the current used memory for the current script. Non-mono scripts always use 16k.
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</string>
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<string name="LSLTipText_llScriptProfiler">
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llScriptProfiler(integer flags)
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@@ -1845,11 +1845,15 @@ Enables or disables script profiling options. Currently only supports PROFILE_SC
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MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
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</string>
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<string name="LSLTipText_llSetMemoryLimit">
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integer llSetMemoryLimit(integer mem)
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Request ''limit'' bytes to be reserved for this script.
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integer llSetMemoryLimit(integer limit)
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Request limit bytes to be reserved for this script.
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Returns a success/failure flag (STATUS_OK when sucessful, another of the STATUS_* flags on failure) for whether the memory limit was set.
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Only relevant for Mono-compiled scripts.
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</string>
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<string name="LSLTipText_llGetMemoryLimit">
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integer llGetMemoryLimit()
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Get the maximum memory a script can use.
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Returns the integer amount of memory the script can use in bytes.
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</string>
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<string name="LSLTipText_llSetLinkMedia">
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llSetLinkMedia(integer link, integer face, list params)
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@@ -1864,11 +1868,12 @@ integer llClearLinkMedia(integer link, integer face)
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Clears (deletes) the media and all params from the given face on linked prim(s).
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</string>
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<string name="LSLTipText_llSetContentType">
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llSetContentType(key request_id, integer content_type)
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llSetContentType(key id, integer content_type)
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Set the Internet media type of an LSL HTTP server response.
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content_type may be one of CONTENT_TYPE_TEXT (default) "text/plain", or CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
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</string>
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<string name="LSLTipText_llLinkSitTarget">
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llLinkSitTarget(integer link, vector offset, rotation rot );
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llLinkSitTarget(integer link, vector offset, rotation rot)
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Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
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</string>
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<string name="LSLTipText_llAvatarOnLinkSitTarget">
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@@ -1877,7 +1882,8 @@ If an avatar is sitting on the sit target, return the avatar's key, NULL_KE
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</string>
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<string name="LSLTipText_llSetLinkCamera">
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llSetLinkCamera(integer link, vector eye, vector at)
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Sets the camera eye offset, and the offset that the camera is looking at, for avatars that sit on the linked prim.
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Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.
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The two vector parameters are offsets relative to the object's center and expressed in local coordinates.
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</string>
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<string name="LSLTipText_llSetVelocity">
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llSetVelocity(vector velocity, integer local)
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@@ -1898,8 +1904,8 @@ llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, an
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llGetMassMKS() returns the mass of the linkset in kilograms.
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</string>
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<string name="LSLTipText_llGenerateKey">
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llGenerateKey()
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Retun a unique generated key
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key llGenerateKey()
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Return a unique generated key
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</string>
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<string name="LSLTipText_llSetKeyframedMotion">
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llSetKeyframedMotion(list keyframes, list options)
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@@ -1925,13 +1931,6 @@ For AI Character: Navigate to destination.
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llCreateCharacter(list options)
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Convert linkset to AI Character which can navigate the world.
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</string>
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<!-- Pathfinding -->
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<string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
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<string name="Pathfinding_Object_Attr_None">None</string>
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<string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
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<string name="Pathfinding_Object_Attr_Character">Character</string>
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<string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
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<string name="LSLTipText_llPursue">
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llPursue(key target, list options)
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For AI Character: Chase after a target.
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@@ -2001,6 +2000,18 @@ A region's global coordinates can be retrieved using llRequestSimulatorData(regi
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float llGetSimStats(integer stat_type)
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Returns the value of a particular simulator statistic.
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</string>
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<string name="LSLTipText_llSetAnimationOverride">
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llSetAnimationOverride(string anim_state, string anim)
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Set the animation (anim) that will play for the given animation state (anim_state).
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</string>
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<string name="LSLTipText_llGetAnimationOverride">
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string llGetAnimationOverride(string anim_state)
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Returns a string that is the name of the animation that is being used for the specified animation state (anim_state).
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</string>
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<string name="LSLTipText_llResetAnimationOverride">
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llResetAnimationOverride(string anim_state)
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Resets the animation override of the specified animation state (anim_state) to the corresponding default value.
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</string>
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<!-- GOD FUNCTIONS -->
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<string name="LSLTipText_llGodLikeRezObject">
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llGodLikeRezObject( key inventory, vector pos )
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