Update LSL information (Adds new AnimationOverride)

This commit is contained in:
Lirusaito
2013-04-16 20:16:44 -04:00
parent 8c49716eae
commit 5ac2a23b8d
7 changed files with 51 additions and 20 deletions

View File

@@ -1829,15 +1829,15 @@ Returns a list consisting of the following three values for each hit: UUID, Link
</string>
<string name="LSLTipText_llRegionSayTo">
llRegionSayTo(key target, integer channel, string msg)
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
</string>
<string name="LSLTipText_llGetSPMaxMemory">
integer llGetSPMaxMemory()
Returns the integer of the most bytes used while llScriptProfiler was last active.
Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
</string>
<string name="LSLTipText_llGetUsedMemory">
integer llGetUsedMemory()
Returns the integer of the number of bytes of memory currently in use by the script.
Returns the current used memory for the current script. Non-mono scripts always use 16k.
</string>
<string name="LSLTipText_llScriptProfiler">
llScriptProfiler(integer flags)
@@ -1845,11 +1845,15 @@ Enables or disables script profiling options. Currently only supports PROFILE_SC
MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
</string>
<string name="LSLTipText_llSetMemoryLimit">
integer llSetMemoryLimit(integer mem)
Request ''limit'' bytes to be reserved for this script.
integer llSetMemoryLimit(integer limit)
Request limit bytes to be reserved for this script.
Returns a success/failure flag (STATUS_OK when sucessful, another of the STATUS_* flags on failure) for whether the memory limit was set.
Only relevant for Mono-compiled scripts.
</string>
<string name="LSLTipText_llGetMemoryLimit">
integer llGetMemoryLimit()
Get the maximum memory a script can use.
Returns the integer amount of memory the script can use in bytes.
</string>
<string name="LSLTipText_llSetLinkMedia">
llSetLinkMedia(integer link, integer face, list params)
@@ -1864,11 +1868,12 @@ integer llClearLinkMedia(integer link, integer face)
Clears (deletes) the media and all params from the given face on linked prim(s).
</string>
<string name="LSLTipText_llSetContentType">
llSetContentType(key request_id, integer content_type)
llSetContentType(key id, integer content_type)
Set the Internet media type of an LSL HTTP server response.
content_type may be one of CONTENT_TYPE_TEXT (default) "text/plain", or CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
</string>
<string name="LSLTipText_llLinkSitTarget">
llLinkSitTarget(integer link, vector offset, rotation rot );
llLinkSitTarget(integer link, vector offset, rotation rot)
Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
</string>
<string name="LSLTipText_llAvatarOnLinkSitTarget">
@@ -1877,7 +1882,8 @@ If an avatar is sitting on the sit target, return the avatar&apos;s key, NULL_KE
</string>
<string name="LSLTipText_llSetLinkCamera">
llSetLinkCamera(integer link, vector eye, vector at)
Sets the camera eye offset, and the offset that the camera is looking at, for avatars that sit on the linked prim.
Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.
The two vector parameters are offsets relative to the object's center and expressed in local coordinates.
</string>
<string name="LSLTipText_llSetVelocity">
llSetVelocity(vector velocity, integer local)
@@ -1898,8 +1904,8 @@ llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, an
llGetMassMKS() returns the mass of the linkset in kilograms.
</string>
<string name="LSLTipText_llGenerateKey">
llGenerateKey()
Retun a unique generated key
key llGenerateKey()
Return a unique generated key
</string>
<string name="LSLTipText_llSetKeyframedMotion">
llSetKeyframedMotion(list keyframes, list options)
@@ -1925,13 +1931,6 @@ For AI Character: Navigate to destination.
llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
</string>
<!-- Pathfinding -->
<string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
<string name="Pathfinding_Object_Attr_None">None</string>
<string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
<string name="Pathfinding_Object_Attr_Character">Character</string>
<string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
<string name="LSLTipText_llPursue">
llPursue(key target, list options)
For AI Character: Chase after a target.
@@ -2001,6 +2000,18 @@ A region's global coordinates can be retrieved using llRequestSimulatorData(regi
float llGetSimStats(integer stat_type)
Returns the value of a particular simulator statistic.
</string>
<string name="LSLTipText_llSetAnimationOverride">
llSetAnimationOverride(string anim_state, string anim)
Set the animation (anim) that will play for the given animation state (anim_state).
</string>
<string name="LSLTipText_llGetAnimationOverride">
string llGetAnimationOverride(string anim_state)
Returns a string that is the name of the animation that is being used for the specified animation state (anim_state).
</string>
<string name="LSLTipText_llResetAnimationOverride">
llResetAnimationOverride(string anim_state)
Resets the animation override of the specified animation state (anim_state) to the corresponding default value.
</string>
<!-- GOD FUNCTIONS -->
<string name="LSLTipText_llGodLikeRezObject">
llGodLikeRezObject( key inventory, vector pos )