Upload code cleansing
I found our upload classes were in need of a tune up while researching Issue 896: Animation upload setting causes viewer crash So I started working to clean up llfloaterbvhpreview which lead me to llfloaternamedesc and the rest of our upload floaters I ended up pulling the sound upload hack out of LLFloaterNameDesc and into LLFloaterSoundPreview and moving LLFloaterAnimPreview into llfloaternamedesc.* Updated llviewermenufile.cpp a bit Removed setUploadAmount from LLFloaterImagePreview and LLFloaterBvhPreview as its purpose is served by LLGlobalEconomy::getPriceUpload and the hippogridmanager too. Fixed an issue with floater_animation_anim_preview.xml using [AMOUNT] instead of [UPLOADFEE] for its label. I'd say this might fix Issue 896, I certainly can't reproduce the crash I was having when testing for it anymore.
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@@ -3,10 +3,9 @@
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* @brief LLFloaterNameDesc class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Second Life Viewer Source Code
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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@@ -44,29 +43,49 @@ class LLRadioGroup;
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class LLFloaterNameDesc : public LLFloater
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{
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public:
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LLFloaterNameDesc(const std::string& filename);
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// <edit>
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LLFloaterNameDesc(const std::string& filename, void* item);
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LLFloaterNameDesc(const LLSD& filename, void* item = NULL);
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// </edit>
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virtual ~LLFloaterNameDesc();
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virtual BOOL postBuild();
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static void doCommit(class LLUICtrl *, void* userdata);
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void onBtnOK();
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void onBtnCancel();
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void doCommit();
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protected:
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virtual void onCommit();
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protected:
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BOOL mIsAudio;
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bool mIsText;
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std::string mFilenameAndPath;
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std::string mFilename;
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// <edit>
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void* mItem;
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// </edit>
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};
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static void onBtnOK(void*);
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static void onBtnCancel(void*);
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class LLFloaterSoundPreview : public LLFloaterNameDesc
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{
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public:
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LLFloaterSoundPreview(const LLSD& filename, void* item = NULL );
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virtual BOOL postBuild();
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};
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class LLFloaterAnimPreview : public LLFloaterNameDesc
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{
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public:
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LLFloaterAnimPreview(const LLSD& filename, void* item = NULL );
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virtual BOOL postBuild();
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};
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class LLFloaterScriptPreview : public LLFloaterNameDesc
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{
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public:
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LLFloaterScriptPreview(const LLSD& filename, void* item = NULL );
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virtual BOOL postBuild();
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};
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#endif // LL_LLFLOATERNAMEDESC_H
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