Meshy update. Mostly related to cost calculations... mostly.
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@@ -171,7 +171,7 @@ void LLDrawPoolTree::endDeferredPass(S32 pass)
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void LLDrawPoolTree::beginShadowPass(S32 pass)
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{
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LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
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gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredTreeShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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@@ -187,12 +187,10 @@ void LLDrawPoolTree::renderShadow(S32 pass)
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void LLDrawPoolTree::endShadowPass(S32 pass)
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{
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LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
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gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredTreeShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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//gDeferredShadowProgram.unbind();
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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}
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void LLDrawPoolTree::renderTree(BOOL selecting)
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