Get windows 64-bit building

This commit is contained in:
Drake Arconis
2016-01-16 18:50:38 -05:00
parent 47bdf3ecea
commit 58e08a972d
5 changed files with 8 additions and 6 deletions

View File

@@ -1399,13 +1399,13 @@ void LLVertexBuffer::setupVertexArray()
//glVertexattribIPointer requires GLSL 1.30 or later
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], reinterpret_cast<void*>(mOffsets[i]));
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], reinterpret_cast<void*>(static_cast<intptr_t>(mOffsets[i])));
}
#endif
}
else
{
glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], reinterpret_cast<void*>(mOffsets[i]));
glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], reinterpret_cast<void*>(static_cast<intptr_t>(mOffsets[i])));
}
}
else