Change some instances of {0} to {} to pacify compilers.
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@@ -902,7 +902,7 @@ bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
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}
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FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
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FMOD_CREATESOUNDEXINFO exinfo = {0};
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FMOD_CREATESOUNDEXINFO exinfo = { };
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exinfo.cbsize = sizeof(exinfo);
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exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
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// Load up the wav file into an fmod sample
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