Avoid potential buffer over-read in shader, overrun in application.

This commit is contained in:
Shyotl
2014-01-28 16:28:03 -06:00
parent c4a82fe0d1
commit 58b7fe5fef
2 changed files with 4 additions and 2 deletions

View File

@@ -34,7 +34,7 @@ mat4 getObjectSkinnedTransform()
vec4 w = fract(weight4);
vec4 index = floor(weight4);
index = min(index, vec4(63.0));
index = min(index, vec4(51.0));
index = max(index, vec4( 0.0));
float scale = 1.0/(w.x+w.y+w.z+w.w);