Made a few more fullbright face types occlude any glow behind them.
This commit is contained in:
@@ -48,11 +48,9 @@ void main()
|
||||
mat = modelview_matrix * mat;
|
||||
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
|
||||
|
||||
vertex_color = emissive;
|
||||
|
||||
calcAtmospherics(pos.xyz);
|
||||
|
||||
vertex_color = emissive;
|
||||
|
||||
gl_Position = projection_matrix*vec4(pos, 1.0);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user