Fix weird gesture deactivation and state-save bug with weird fix.
Also OCDly replace a NULL with nullptr (not part of the above fix).
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@@ -125,7 +125,7 @@ public:
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bool triggerGesture(KEY key, MASK mask);
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// Trigger all gestures referenced as substrings in this string
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bool triggerAndReviseString(const std::string &str, std::string *revised_string = NULL);
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bool triggerAndReviseString(const std::string &str, std::string *revised_string = nullptr);
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// Does some gesture have this key bound?
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//bool isKeyBound(KEY key, MASK mask) const;
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