V3 mesh, texture, and hover merge.
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@@ -31,6 +31,7 @@
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#include "llvolume.h"
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#include "v4math.h"
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#include "m4math.h"
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#include <queue>
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class daeElement;
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class domMesh;
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@@ -138,15 +139,16 @@ public:
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BOOL upload_skin,
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BOOL upload_joints,
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BOOL nowrite = FALSE,
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BOOL as_slm = FALSE);
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BOOL as_slm = FALSE,
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int submodel_id = 0);
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static LLSD writeModelToStream(
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std::ostream& ostr,
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LLSD& mdl,
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BOOL nowrite = FALSE, BOOL as_slm = FALSE);
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void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
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static LLModel* loadModelFromDomMesh(domMesh* mesh);
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static std::string getElementLabel(daeElement* element);
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std::string getName() const;
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std::string getMetric() const {return mMetric;}
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EModelStatus getStatus() const {return mStatus;}
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@@ -169,7 +171,9 @@ public:
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void addFace(const LLVolumeFace& face);
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void sortVolumeFacesByMaterialName();
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void normalizeVolumeFaces();
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void trimVolumeFacesToSize(S32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
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void optimizeVolumeFaces();
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void offsetMesh( const LLVector3& pivotPoint );
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void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
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@@ -280,9 +284,113 @@ public:
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EModelStatus mStatus ;
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int mSubmodelID;
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protected:
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void addVolumeFacesFromDomMesh(domMesh* mesh);
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virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
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};
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typedef std::vector<LLPointer<LLModel> > model_list;
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typedef std::queue<LLPointer<LLModel> > model_queue;
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class LLModelMaterialBase
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{
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public:
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std::string mDiffuseMapFilename;
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std::string mDiffuseMapLabel;
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std::string mBinding;
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LLColor4 mDiffuseColor;
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bool mFullbright;
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LLModelMaterialBase()
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: mFullbright(false)
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{
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mDiffuseColor.set(1,1,1,1);
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}
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};
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class LLImportMaterial : public LLModelMaterialBase
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{
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public:
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friend class LLMeshUploadThread;
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friend class LLModelPreview;
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bool operator<(const LLImportMaterial ¶ms) const;
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LLImportMaterial() : LLModelMaterialBase()
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{
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mDiffuseColor.set(1,1,1,1);
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}
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LLImportMaterial(LLSD& data);
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virtual ~LLImportMaterial();
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LLSD asLLSD();
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const LLUUID& getDiffuseMap() const { return mDiffuseMapID; }
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void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; }
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protected:
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LLUUID mDiffuseMapID;
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void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material
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// currently only stores an LLPointer< LLViewerFetchedTexture > > to
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// maintain refs to textures associated with each material for free
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// ref counting.
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};
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typedef std::map<std::string, LLImportMaterial> material_map;
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class LLModelInstanceBase
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{
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public:
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LLPointer<LLModel> mModel;
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LLPointer<LLModel> mLOD[5];
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LLUUID mMeshID;
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LLMatrix4 mTransform;
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material_map mMaterial;
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LLModelInstanceBase(LLModel* model, LLMatrix4& transform, material_map& materials)
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: mModel(model), mTransform(transform), mMaterial(materials)
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{
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}
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LLModelInstanceBase()
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: mModel(NULL)
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{
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}
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};
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typedef std::vector<LLModelInstanceBase> model_instance_list;
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class LLModelInstance : public LLModelInstanceBase
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{
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public:
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std::string mLabel;
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LLUUID mMeshID;
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S32 mLocalMeshID;
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LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, material_map& materials)
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: LLModelInstanceBase(model, transform, materials), mLabel(label)
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{
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mLocalMeshID = -1;
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}
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LLModelInstance(LLSD& data);
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LLSD asLLSD();
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};
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#define LL_DEGENERACY_TOLERANCE 1e-7f
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inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
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{
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volatile F32 p0 = a[0] * b[0];
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volatile F32 p1 = a[1] * b[1];
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volatile F32 p2 = a[2] * b[2];
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return p0 + p1 + p2;
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}
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bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);
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bool validate_face(const LLVolumeFace& face);
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bool validate_model(const LLModel* mdl);
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#endif //LL_LLMODEL_H
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