Bring specular behavior back in line with LL viewer.

This commit is contained in:
Shyotl
2018-10-12 01:40:31 -05:00
parent f03249f5d5
commit 55ad048b3a
2 changed files with 2 additions and 2 deletions

View File

@@ -1598,7 +1598,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
LLColor4 col = mat->getSpecularLightColor();
F32 spec = llmax(0.0001f, mat->getSpecularLightExponent() / 255.f);
F32 spec = llmax(0.0000f, mat->getSpecularLightExponent() / 255.f);
F32 env = mat->getEnvironmentIntensity()/255.f;