Default all available items to be included in new outfits
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@@ -62,9 +62,9 @@ LLMakeOutfitDialog::LLMakeOutfitDialog(bool modal) : LLModalDialog(LLStringUtil:
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else
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else
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{
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{
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bool enabled = gAgentWearables.getWearableCount((LLWearableType::EType)i); // TODO: MULTI-WEARABLE
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bool enabled = gAgentWearables.getWearableCount((LLWearableType::EType)i); // TODO: MULTI-WEARABLE
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bool selected = enabled && (LLWearableType::WT_SHIRT <= i); // only select clothing by default
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//bool selected = enabled && (LLWearableType::WT_SHIRT <= i); // only select clothing by default
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childSetEnabled(name, enabled);
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childSetEnabled(name, enabled);
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childSetValue(name, selected);
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childSetValue(name, enabled);
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}
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}
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}
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}
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@@ -81,6 +81,7 @@ LLMakeOutfitDialog::LLMakeOutfitDialog(bool modal) : LLModalDialog(LLStringUtil:
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std::string name = std::string("checkbox_") + attachment->getName();
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std::string name = std::string("checkbox_") + attachment->getName();
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mCheckBoxList.push_back(std::make_pair(name, attachment_pt));
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mCheckBoxList.push_back(std::make_pair(name, attachment_pt));
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childSetEnabled(name, object_attached);
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childSetEnabled(name, object_attached);
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childSetValue(name, object_attached);
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}
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}
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}
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}
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