Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders)
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@@ -270,7 +270,7 @@ void LLPreviewTexture::draw()
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// ...border
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gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
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gl_rect_2d_checkerboard( interior );
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gl_rect_2d_checkerboard( getScreenRect(), interior );
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if ( mImage.notNull() )
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{
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