Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders)
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@@ -264,7 +264,7 @@ void LLFloaterImagePreview::draw()
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if (selected <= 0)
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{
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gl_rect_2d_checkerboard(mPreviewRect);
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gl_rect_2d_checkerboard( getScreenRect(), mPreviewRect);
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LLGLDisable gls_alpha(GL_ALPHA_TEST);
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if(mImagep.notNull())
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