Merge branch 'master' into sunshine
Conflicts: indra/llimage/llimage.cpp indra/llui/llui.cpp indra/newview/llvoavatar.cpp
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@@ -318,6 +318,8 @@ public:
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BOOL hasGray() const;
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S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured.
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void updateRezzedStatusTimers();
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bool isLangolier() const { return mFreezeTimeLangolier; }
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bool isFrozenDead() const { return mFreezeTimeDead; }
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S32 mLastRezzedStatus;
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protected:
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@@ -334,6 +336,8 @@ private:
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S32 mVisualComplexity;
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LLFrameTimer mFullyLoadedTimer;
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LLFrameTimer mRuthTimer;
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bool mFreezeTimeLangolier; // True when this avatar was created during snapshot FreezeTime mode, and that mode is still active.
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bool mFreezeTimeDead; // True when the avatar was marked dead (ie, TP-ed away) while in FreezeTime mode.
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protected:
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LLFrameTimer mInvisibleTimer;
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@@ -380,6 +384,7 @@ public:
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public:
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U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
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bool isVisuallyMuted() const;
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void resetFreezeTime();
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U32 renderRigid();
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U32 renderSkinned(EAvatarRenderPass pass);
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@@ -889,6 +894,7 @@ private:
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bool mNameAppearance;
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bool mNameFriend;
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bool mNameCloud;
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bool mNameLangolier;
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F32 mNameAlpha;
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BOOL mRenderGroupTitles;
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