Added wearable index handling to LLAgentWearables to scope out further changes. Index is still always zero for now, so behavior should not have changed. (marked with // TODO: MULTI-WEARABLE)
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@@ -659,7 +659,7 @@ void LLWearable::writeToAvatar( BOOL set_by_user )
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if( gFloaterCustomize )
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{
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LLViewerInventoryItem* item;
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item = (LLViewerInventoryItem*)gInventory.getItem(gAgentWearables.getWearableItemID(mType));
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item = (LLViewerInventoryItem*)gInventory.getItem(gAgentWearables.getWearableItemID(mType, 0)); // TODO: MULTI-WEARABLE
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U32 perm_mask = PERM_NONE;
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BOOL is_complete = FALSE;
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if(item)
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