Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
committed by Siana Gearz
parent 758c5bbfeb
commit 5036cfe566
212 changed files with 8149 additions and 4443 deletions

View File

@@ -44,7 +44,7 @@
#include "llworldmipmap.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewerimage.h"
#include "llviewertexture.h"
#include "lleventinfo.h"
#include "v3color.h"
@@ -97,8 +97,8 @@ public:
LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
// Hold a reference to the currently displayed image.
LLPointer<LLViewerImage> mCurrentImage;
LLPointer<LLViewerImage> mOverlayImage;
LLPointer<LLViewerFetchedTexture> mCurrentImage;
LLPointer<LLViewerFetchedTexture> mOverlayImage;
};
#define MAP_BLOCK_RES 256
@@ -106,7 +106,7 @@ public:
struct LLWorldMapLayer
{
BOOL LayerDefined;
LLPointer<LLViewerImage> LayerImage;
LLPointer<LLViewerTexture> LayerImage;
LLUUID LayerImageID;
LLRect LayerExtents;
@@ -172,7 +172,7 @@ public:
static void gotMapServerURL(bool flag) { sGotMapURL = flag; }
static bool useWebMapTiles();
static LLPointer<LLViewerImage> loadObjectsTile(U32 grid_x, U32 grid_y);
static LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y);
void dump();
@@ -190,9 +190,10 @@ public:
// World Mipmap delegation: currently used when drawing the mipmap
void equalizeBoostLevels();
LLPointer<LLViewerImage> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) {
return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load);
}
LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) { return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load); }
private:
bool clearItems(bool force = false); // Clears the item lists
public:
// Map from region-handle to simulator info