Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
committed by Siana Gearz
parent 758c5bbfeb
commit 5036cfe566
212 changed files with 8149 additions and 4443 deletions

View File

@@ -46,8 +46,7 @@
#include "llregionhandle.h"
#include "llsurface.h"
#include "llviewercamera.h"
#include "llviewerimage.h"
#include "llviewerimagelist.h"
#include "llviewertexturelist.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparceloverlay.h"
@@ -114,8 +113,8 @@ LLWorld::LLWorld() :
*(default_texture++) = MAX_WATER_COLOR.mV[2];
*(default_texture++) = MAX_WATER_COLOR.mV[3];
mDefaultWaterTexturep = new LLViewerImage(raw, FALSE);
gGL.getTexUnit(0)->bind(mDefaultWaterTexturep.get());
mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -137,10 +136,11 @@ void LLWorld::destroyClass()
LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
{
LLMemType mt(LLMemType::MTYPE_REGIONS);
llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
if (regionp)
{
llinfos << "Region exists, removing it " << llendl;
LLHost old_host = regionp->getHost();
// region already exists!
if (host == old_host && regionp->isAlive())
@@ -374,9 +374,14 @@ LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVe
clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
}
// clamp to < 256 to stay in sim
// clamp to within region dimensions
LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
final_region_pos.clamp(0.0, 255.999);
final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0,
(F64)(region_width - F_ALMOST_ZERO));
final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0,
(F64)(region_width - F_ALMOST_ZERO));
final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0,
(F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO));
return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
}
@@ -1161,7 +1166,7 @@ void LLWorld::shiftRegions(const LLVector3& offset)
LLViewerPartSim::getInstance()->shift(offset);
}
LLViewerImage* LLWorld::getDefaultWaterTexture()
LLViewerTexture* LLWorld::getDefaultWaterTexture()
{
return mDefaultWaterTexturep;
}
@@ -1435,6 +1440,42 @@ void LLWorld::getAvatars(std::vector<LLUUID>* avatar_ids, std::vector<LLVector3d
}
}
}
// retrieve the list of close avatars from viewer objects as well
// for when we are above 1000m, only do this when we are retrieving
// uuid's too as there could be duplicates
if(avatar_ids != NULL)
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
if(pVOAvatar->isDead() || pVOAvatar->isSelf())
continue;
LLUUID uuid = pVOAvatar->getID();
if(uuid.isNull())
continue;
LLVector3d pos_global = pVOAvatar->getPositionGlobal();
if(dist_vec(pos_global, relative_to) <= radius)
{
bool found = false;
uuid_vec_t::iterator sel_iter = avatar_ids->begin();
for (; sel_iter != avatar_ids->end(); sel_iter++)
{
if(*sel_iter == uuid)
{
found = true;
break;
}
}
if(!found)
{
if(positions != NULL)
positions->push_back(pos_global);
avatar_ids->push_back(uuid);
}
}
}
}
}