Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
committed by Siana Gearz
parent 758c5bbfeb
commit 5036cfe566
212 changed files with 8149 additions and 4443 deletions

View File

@@ -2614,7 +2614,7 @@ void renderTexturePriority(LLDrawable* drawable)
LLGLDisable blend(GL_BLEND);
//LLViewerImage* imagep = facep->getTexture();
//LLViewerTexture* imagep = facep->getTexture();
//if (imagep)
{
@@ -2643,7 +2643,7 @@ void renderTexturePriority(LLDrawable* drawable)
/*S32 boost = imagep->getBoostLevel();
if (boost)
{
F32 t = (F32) boost / (F32) (LLViewerImage::BOOST_MAX_LEVEL-1);
F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1);
LLVector4 col = lerp(boost_cold, boost_hot, t);
LLGLEnable blend_on(GL_BLEND);
gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -3251,7 +3251,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, con
}
LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerImage* texture, LLVertexBuffer* buffer,
LLViewerTexture* texture, LLVertexBuffer* buffer,
BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
:
mVertexBuffer(buffer),