Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -53,7 +53,7 @@
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#include "boost/iterator/filter_iterator.hpp"
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class LLMessageSystem;
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class LLViewerImage;
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class LLViewerTexture;
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class LLViewerObject;
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class LLColor4;
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class LLVector3;
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@@ -691,7 +691,7 @@ private:
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static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
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private:
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LLPointer<LLViewerImage> mSilhouetteImagep;
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LLPointer<LLViewerTexture> mSilhouetteImagep;
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LLObjectSelectionHandle mSelectedObjects;
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LLObjectSelectionHandle mHoverObjects;
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LLObjectSelectionHandle mHighlightedObjects;
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