Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -42,8 +42,7 @@
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// Project includes
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#include "llui.h"
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#include "llagent.h"
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#include "llviewerimage.h"
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#include "llviewerimagelist.h"
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#include "llviewertexturelist.h"
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#include "llviewerwindow.h"
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#include "llmoveview.h"
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@@ -651,7 +650,7 @@ void LLJoystickCameraRotate::draw()
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}
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// Draws image rotated by multiples of 90 degrees
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void LLJoystickCameraRotate::drawRotatedImage( LLImageGL* image, S32 rotations )
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void LLJoystickCameraRotate::drawRotatedImage( LLTexture* image, S32 rotations )
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{
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S32 width = image->getWidth();
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S32 height = image->getHeight();
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@@ -735,8 +734,8 @@ LLJoystickCameraZoom::LLJoystickCameraZoom(const std::string& name, LLRect rect,
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mInTop( FALSE ),
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mInBottom( FALSE )
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{
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mPlusInImage = LLUIImageList::getInstance()->getUIImage(plus_in_img);
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mMinusInImage = LLUIImageList::getInstance()->getUIImage(minus_in_img);
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mPlusInImage = LLUI::getUIImage(plus_in_img);
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mMinusInImage = LLUI::getUIImage(minus_in_img);
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}
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