Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -59,7 +59,7 @@ class LLSpatialGroup;
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class LLSpatialBridge;
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class LLSpatialPartition;
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class LLVOVolume;
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class LLViewerImage;
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class LLViewerTexture;
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// Can have multiple silhouettes for each object
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const U32 SILHOUETTE_HIGHLIGHT = 0;
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@@ -127,11 +127,11 @@ public:
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inline S32 getNumFaces() const;
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//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
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LLFace* addFace(LLFacePool *poolp, LLViewerImage *texturep);
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LLFace* addFace(const LLTextureEntry *te, LLViewerImage *texturep);
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LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
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LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
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void deleteFaces(S32 offset, S32 count);
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void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
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void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
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void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
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void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
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void mergeFaces(LLDrawable* src);
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void init();
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