Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
committed by Siana Gearz
parent 758c5bbfeb
commit 5036cfe566
212 changed files with 8149 additions and 4443 deletions

View File

@@ -53,7 +53,7 @@ this feature is still a work in progress.
/* misc headers */
#include <time.h>
#include <ctime>
#include "llviewerimagelist.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llfilepicker.h"
#include "llviewermenufile.h"
@@ -129,16 +129,16 @@ LocalBitmap::LocalBitmap(std::string fullpath)
LLImageRaw* raw_image = new LLImageRaw();
if ( this->decodeSelf(raw_image) )
{
/* creating a shell LLViewerImage and fusing raw image into it */
LLViewerImage* viewer_image = new LLViewerImage( "file://"+this->filename, this->id, LOCAL_USE_MIPMAPS );
/* creating a shell LLViewerTexture and fusing raw image into it */
LLViewerFetchedTexture* viewer_image = new LLViewerFetchedTexture( "file://"+this->filename, this->id, LOCAL_USE_MIPMAPS );
viewer_image->createGLTexture( LOCAL_DISCARD_LEVEL, raw_image );
viewer_image->mCachedRawImage = raw_image;
viewer_image->setCachedRawImage(-1,raw_image);
/* making damn sure gImageList will not delete it prematurely */
/* making damn sure gTextureList will not delete it prematurely */
viewer_image->ref();
/* finalizing by adding LLViewerImage instance into gImageList */
gImageList.addImage(viewer_image);
/* finalizing by adding LLViewerTexture instance into gTextureList */
gTextureList.addImage(viewer_image);
/* filename is valid, bitmap is decoded and valid, i can haz liftoff! */
this->valid = true;
@@ -172,12 +172,12 @@ void LocalBitmap::updateSelf()
if ( !decodeSelf(new_imgraw) ) { this->linkstatus = LINK_UPDATING; return; }
else { this->linkstatus = LINK_ON; }
LLViewerImage* image = gImageList.hasImage(this->id);
LLViewerFetchedTexture* image = gTextureList.findImage(this->id);
if (!image->mForSculpt)
if (!image->forSculpt())
{ image->createGLTexture( LOCAL_DISCARD_LEVEL, new_imgraw ); }
else
{ image->mCachedRawImage = new_imgraw; }
{ image->setCachedRawImage(-1,new_imgraw); }
/* finalizing by updating lastmod to current */
this->last_modified = new_last_modified;
@@ -222,7 +222,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
if ( !bmp_image->load(filename) ) { break; }
if ( !bmp_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
@@ -235,7 +235,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
if( ( tga_image->getComponents() != 3) &&
( tga_image->getComponents() != 4) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
@@ -245,7 +245,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
if ( !jpeg_image->load(filename) ) { break; }
if ( !jpeg_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
@@ -255,7 +255,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
if ( !png_image->load(filename) ) { break; }
if ( !png_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
@@ -493,8 +493,8 @@ void LocalAssetBrowser::DelBitmap( std::vector<LLScrollListItem*> delete_vector,
if ( unit->getID() == id )
{
LLViewerImage* image = gImageList.hasImage(id);
gImageList.deleteImage( image );
LLViewerFetchedTexture* image = gTextureList.findImage(id);
gTextureList.deleteImage( image );
image->unref();
iter = loaded_bitmaps.erase(iter);
@@ -685,7 +685,7 @@ void LocalAssetBrowser::PerformSculptUpdates(LocalBitmap* unit)
// update code [begin]
if ( unit->volume_dirty )
{
LLImageRaw* rawimage = gImageList.hasImage( unit->getID() )->getCachedRawImage();
LLImageRaw* rawimage = gTextureList.findImage( unit->getID() )->getCachedRawImage();
aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(),
rawimage->getComponents(), rawimage->getData(), 0);