Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -51,6 +51,7 @@ class LLVertexBuffer;
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class LLCubeMap;
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class LLImageGL;
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class LLRenderTarget;
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class LLTexture ;
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class LLTexUnit
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{
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@@ -149,6 +150,7 @@ public:
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// Binds the LLImageGL to this texture unit
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// (automatically enables the unit for the LLImageGL's texture type)
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bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
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bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
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// Binds a cubemap to this texture unit
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// (automatically enables the texture unit for cubemaps)
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