Use GL_STREAM_DRAW_ARB for post-process fullscreen quad.
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@@ -399,7 +399,7 @@ void LLPostProcess::initialize(unsigned int width, unsigned int height)
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//Setup our VBO.
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{
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mVBO = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1,3);
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mVBO = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1,GL_STREAM_DRAW_ARB);
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mVBO->allocateBuffer(4,0,TRUE);
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LLStrider<LLVector3> v;
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