Use GL_STREAM_DRAW_ARB for post-process fullscreen quad.

This commit is contained in:
Shyotl
2013-12-24 20:17:05 -06:00
parent e00e704cbd
commit 4eb9dc5191

View File

@@ -399,7 +399,7 @@ void LLPostProcess::initialize(unsigned int width, unsigned int height)
//Setup our VBO.
{
mVBO = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1,3);
mVBO = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1,GL_STREAM_DRAW_ARB);
mVBO->allocateBuffer(4,0,TRUE);
LLStrider<LLVector3> v;