Merge branch 'UICleanup' of git://github.com/Shyotl/SingularityViewer

Conflicts:
	indra/llappearance/llwearable.h
	indra/llui/llcombobox.h
	indra/newview/jcfloaterareasearch.cpp
	indra/newview/jcfloaterareasearch.h
	indra/newview/llpanelgrouproles.cpp
	indra/newview/llpanelgrouproles.h
	indra/newview/llviewermenu.cpp - Plugged in new MenuFloaterDict for AssetBlacklist and SoundExplorer in menu_viewer.xml and removed the old listeners for them.
	indra/newview/skins/default/xui/es/floater_inventory.xml
Compile Fixes:
	indra/llcommon/llstl.h - error: expected nested-name-specifier before ‘const’
	indra/llui/llmultisliderctrl.cpp:283:12: error: ‘caller’ was not declared in this scope
	indra/llui/lltexteditor.cpp
		- error: operands to ?: have different types ‘const LLPointer<LLTextSegment>’ and ‘long int’
		- error: passing ‘const LLPointer<LLTextSegment>’ as ‘this’ argument of ‘LLPointer<Type>& LLPointer<Type>::operator=(const LLPointer<Type>&) [with Type = LLTextSegment]’ discards qualifiers
	indra/newview/llfloaterpermissionsmgr.cpp - Silly Shyotl, boost bind, not std bind.
	indra/newview/llfloaterproperties.* - error: ‘LLInstanceTracker<LLFloaterProperties, LLUUID>’ is an inaccessible base of ‘LLFloaterProperties’
	indra/newview/llgivemoney.cpp - Again, boost::ref, not std::ref
	indra/newview/llpreviewscript.cpp - no known conversion for argument 1 from ‘std::vector<const LLPointer<LLTextSegment> >’ to ‘std::vector<LLPointer<LLTextSegment> >&
This commit is contained in:
Lirusaito
2013-05-27 08:09:28 -04:00
264 changed files with 4787 additions and 4549 deletions

View File

@@ -1259,28 +1259,56 @@ void LLWorldMapView::drawFrustum()
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
F32 half_width_pixels = half_width_meters * meters_to_pixels;
F32 ctr_x = getRect().getWidth() * 0.5f + sPanX;
F32 ctr_y = getRect().getHeight() * 0.5f + sPanY;
// Compute the frustum coordinates. Take the UI scale into account.
static LLCachedControl<F32> ui_scale_factor("UIScaleFactor");
F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor;
F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
{
gGL.translatef( ctr_x, ctr_y, 0 );
gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
// Draw triangle with more alpha in far pixels to make it
// fade out in distance.
gGL.begin( LLRender::TRIANGLES );
{
// get camera look at and left axes
LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
// grab components along XY plane
LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
// but, when looking near straight up or down...
if (is_approx_zero(cam_lookat.magVecSquared()))
{
//...just fall back to looking down the x axis
cam_lookat = LLVector2(1.f, 0.f); // x axis
cam_left = LLVector2(0.f, 1.f); // y axis
}
// normalize to unit length
cam_lookat.normVec();
cam_left.normVec();
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
gGL.vertex2f( 0, 0 );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
// use 2d camera vectors to render frustum triangle
LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
gGL.vertex2f( half_width_pixels, far_clip_pixels );
vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
}
gGL.end();
}
gGL.popMatrix();
}
LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )