Merge branch 'UICleanup' of git://github.com/Shyotl/SingularityViewer

Conflicts:
	indra/llappearance/llwearable.h
	indra/llui/llcombobox.h
	indra/newview/jcfloaterareasearch.cpp
	indra/newview/jcfloaterareasearch.h
	indra/newview/llpanelgrouproles.cpp
	indra/newview/llpanelgrouproles.h
	indra/newview/llviewermenu.cpp - Plugged in new MenuFloaterDict for AssetBlacklist and SoundExplorer in menu_viewer.xml and removed the old listeners for them.
	indra/newview/skins/default/xui/es/floater_inventory.xml
Compile Fixes:
	indra/llcommon/llstl.h - error: expected nested-name-specifier before ‘const’
	indra/llui/llmultisliderctrl.cpp:283:12: error: ‘caller’ was not declared in this scope
	indra/llui/lltexteditor.cpp
		- error: operands to ?: have different types ‘const LLPointer<LLTextSegment>’ and ‘long int’
		- error: passing ‘const LLPointer<LLTextSegment>’ as ‘this’ argument of ‘LLPointer<Type>& LLPointer<Type>::operator=(const LLPointer<Type>&) [with Type = LLTextSegment]’ discards qualifiers
	indra/newview/llfloaterpermissionsmgr.cpp - Silly Shyotl, boost bind, not std bind.
	indra/newview/llfloaterproperties.* - error: ‘LLInstanceTracker<LLFloaterProperties, LLUUID>’ is an inaccessible base of ‘LLFloaterProperties’
	indra/newview/llgivemoney.cpp - Again, boost::ref, not std::ref
	indra/newview/llpreviewscript.cpp - no known conversion for argument 1 from ‘std::vector<const LLPointer<LLTextSegment> >’ to ‘std::vector<LLPointer<LLTextSegment> >&
This commit is contained in:
Lirusaito
2013-05-27 08:09:28 -04:00
264 changed files with 4787 additions and 4549 deletions

View File

@@ -219,17 +219,15 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
gGL.pushMatrix();
gGL.loadIdentity();
gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurDepth);
gGL.pushUIMatrix();
// this code snaps the text origin to a pixel grid to start with
F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);
gGL.loadUIIdentity();
LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
gGL.color4fv( color.mV );
// Depth translation, so that floating text appears 'in-world'
// and is correctly occluded.
gGL.translatef(0.f,0.f,sCurDepth);
S32 chars_drawn = 0;
S32 i;
@@ -249,20 +247,21 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
cur_x = ((F32)x * sScaleX);
cur_y = ((F32)y * sScaleY);
cur_x = ((F32)x * sScaleX) + origin.mV[VX];
cur_y = ((F32)y * sScaleY) + origin.mV[VY];
// Offset y by vertical alignment.
// use unscaled font metrics here
switch (valign)
{
case TOP:
cur_y -= mAscender;
cur_y -= llceil(mAscender);
break;
case BOTTOM:
cur_y += mDescender;
cur_y += llceil(mDescender);
break;
case VCENTER:
cur_y -= ((mAscender - mDescender)/2.f);
cur_y -= llceil((llceil(mAscender) - llceil(mDescender))/2.f);
break;
case BASELINE:
// Baseline, do nothing.
@@ -276,10 +275,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
case LEFT:
break;
case RIGHT:
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
break;
case HCENTER:
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
break;
default:
break;
@@ -288,10 +287,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
cur_render_x = cur_x;
F32 start_x = cur_x;
F32 start_x = (F32)llround(cur_x);
F32 inv_width = 1.f / mFontBitmapCachep->getBitmapWidth();
F32 inv_height = 1.f / mFontBitmapCachep->getBitmapHeight();
const LLFontBitmapCache* font_bitmap_cache = mFontBitmapCachep;
F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
@@ -300,7 +301,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (use_ellipses && halign == LEFT)
{
// check for too long of a string
if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
if (string_width > scaled_max_pixels)
{
// use four dots for ellipsis width to generate padding
const LLWString dots(utf8str_to_wstring(std::string("....")));
@@ -358,12 +360,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (!label.empty())
{
gGL.pushMatrix();
//gGL.loadIdentity();
//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
//gGL.scalef(sScaleX, sScaleY, 1.f);
getFontExtChar()->render(label, 0,
/*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX),
/*llfloor*/(cur_y / sScaleY),
/*llfloor*/(ext_x / sScaleX) + ext_image->getWidth() + EXT_X_BEARING - sCurOrigin.mX,
/*llfloor*/(cur_render_y / sScaleY) - sCurOrigin.mY,
color,
halign, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL,
TRUE );
@@ -412,12 +411,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
llround(cur_render_y + (F32)fgi->mYBearing),
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing),
(F32)llround(cur_render_y + (F32)fgi->mYBearing),
(F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
(F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
drawGlyph(screen_rect, uv_rect, color, style, shadow, drop_shadow_strength);
@@ -440,8 +439,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Must do this to cur_x, not just to cur_render_x, otherwise you
// will squish sub-pixel kerned characters too close together.
// For example, "CCCCC" looks bad.
cur_x = (F32)llfloor(cur_x + 0.5f);
//cur_y = (F32)llfloor(cur_y + 0.5f);
cur_x = (F32)llround(cur_x);
//cur_y = (F32)llround(cur_y);
cur_render_x = cur_x;
cur_render_y = cur_y;
@@ -450,41 +449,40 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (right_x)
{
*right_x = cur_x / sScaleX;
*right_x = (cur_x - origin.mV[VX]) / sScaleX;
}
if (style & UNDERLINE)
{
F32 descender = (F32)llfloor(mDescender);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::LINES);
gGL.vertex2f(start_x, cur_y - (mDescender));
gGL.vertex2f(cur_x, cur_y - (mDescender));
gGL.vertex2f(start_x, cur_y - descender);
gGL.vertex2f(cur_x, cur_y - descender);
gGL.end();
}
// *FIX: get this working in all alignment cases, etc.
if (draw_ellipses)
{
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushMatrix();
//gGL.loadIdentity();
//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
//gGL.scalef(sScaleX, sScaleY, 1.f);
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
cur_x / sScaleX, (F32)y,
(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
LEFT, valign,
style,
LLFontGL::NO_SHADOW,
shadow,
S32_MAX, max_pixels,
right_x,
FALSE);
gGL.popMatrix();
gGL.popUIMatrix();
}
gGL.popMatrix();
gGL.popUIMatrix();
return chars_drawn;
}
@@ -578,7 +576,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
cur_x += getXAdvance(wch);
llwchar next_char = wchars[i+1];
if (((i + 1) < max_chars)
if (((i + 1) < begin_offset + max_chars)
&& next_char
&& (next_char < LAST_CHARACTER))
{
@@ -587,7 +585,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
}
}
// Round after kerning.
cur_x = (F32)llfloor(cur_x + 0.5f);
cur_x = (F32)llround(cur_x);
}
return cur_x / sScaleX;
@@ -694,7 +692,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
}
}
// Round after kerning.
cur_x = (F32)llfloor(cur_x + 0.5f);
cur_x = (F32)llround(cur_x);
drawn_x = cur_x;
}
@@ -871,7 +869,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, const S32 begin_offset,
}
// Round after kerning.
cur_x = (F32)llfloor(cur_x + 0.5f);
cur_x = (F32)llround(cur_x);
}
}

View File

@@ -100,22 +100,21 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
{
gGL.pushMatrix();
gGL.pushUIMatrix();
left += LLFontGL::sCurOrigin.mX;
right += LLFontGL::sCurOrigin.mX;
bottom += LLFontGL::sCurOrigin.mY;
top += LLFontGL::sCurOrigin.mY;
gGL.loadIdentity();
gGL.loadUIIdentity();
gl_rect_2d(llfloor((F32)left * LLRender2D::sGLScaleFactor.mV[VX]) - pixel_offset,
llfloor((F32)top * LLRender2D::sGLScaleFactor.mV[VY]) + pixel_offset,
llfloor((F32)right * LLRender2D::sGLScaleFactor.mV[VX]) + pixel_offset,
llfloor((F32)bottom * LLRender2D::sGLScaleFactor.mV[VY]) - pixel_offset,
filled);
gGL.popMatrix();
gGL.popUIMatrix();
}
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
{
stop_glerror();
@@ -386,8 +385,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
}
// add in offset of current image to current UI translation
const LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
const LLVector3 ui_translation = LLVector3(x,y,0.f);//(gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
const LLVector3 ui_scale = gGL.getUIScale();
const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
F32 uv_width = uv_outer_rect.getWidth();
F32 uv_height = uv_outer_rect.getHeight();
@@ -659,8 +658,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
gGL.begin(LLRender::QUADS);
{
LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
LLVector3 ui_translation = LLVector3(0.f,0.f,0.f); //gGL.getUITranslation();
LLVector3 ui_scale = gGL.getUIScale();
LLVector3 ui_translation = gGL.getUITranslation();
ui_translation.mV[VX] += x;
ui_translation.mV[VY] += y;
ui_translation.scaleVec(ui_scale);
@@ -690,13 +689,13 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
}
else
{
gGL.pushMatrix();
gGL.translatef((F32)x, (F32)y, 0.f);
gGL.pushUIMatrix();
gGL.translateUI((F32)x, (F32)y, 0.f);
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translatef(offset_x, offset_y, 0.f);
gGL.translateUI(offset_x, offset_y, 0.f);
LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
@@ -725,7 +724,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
gGL.vertex2f(v.mV[0], v.mV[1] );
}
gGL.end();
gGL.popMatrix();
gGL.popUIMatrix();
}
}
@@ -766,9 +765,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
end_angle += F_TWO_PI;
}
gGL.pushMatrix();
gGL.pushUIMatrix();
{
gGL.translatef(center_x, center_y, 0.f);
gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = (end_angle - start_angle) / steps;
@@ -799,15 +798,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
}
gGL.end();
}
gGL.popMatrix();
gGL.popUIMatrix();
}
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
{
gGL.pushMatrix();
gGL.pushUIMatrix();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.translatef(center_x, center_y, 0.f);
gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
@@ -838,7 +837,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
}
gGL.end();
}
gGL.popMatrix();
gGL.popUIMatrix();
}
// Renders a ring with sides (tube shape)
@@ -865,9 +864,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
{
gGL.pushMatrix();
gGL.pushUIMatrix();
{
gGL.translatef(0.f, 0.f, -width / 2);
gGL.translateUI(0.f, 0.f, -width / 2);
if( render_center )
{
gGL.color4fv(center_color.mV);
@@ -878,11 +877,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
{
gGL.diffuseColor4fv(side_color.mV);
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
gGL.translatef(0.f, 0.f, width);
gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
}
}
gGL.popMatrix();
gGL.popUIMatrix();
}
// Draw gray and white checkerboard with black border
@@ -1057,9 +1056,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.translatef((F32)left, (F32)bottom, 0.f);
gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1200,7 +1199,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
gGL.end();
gGL.popMatrix();
gGL.popUIMatrix();
}
//FIXME: rewrite to use scissor?
@@ -1218,9 +1217,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.translatef((F32)left, (F32)bottom, 0.f);
gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1391,7 +1390,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
}
gGL.end();
gGL.popMatrix();
gGL.popUIMatrix();
}
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
@@ -1554,7 +1553,7 @@ void LLRender2D::cleanupClass()
//static
void LLRender2D::translate(F32 x, F32 y, F32 z)
{
gGL.translatef(x,y,z);
gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
LLFontGL::sCurDepth += z;
@@ -1563,14 +1562,14 @@ void LLRender2D::translate(F32 x, F32 y, F32 z)
//static
void LLRender2D::pushMatrix()
{
gGL.pushMatrix();
gGL.pushUIMatrix();
LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
}
//static
void LLRender2D::popMatrix()
{
gGL.popMatrix();
gGL.popUIMatrix();
LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
LLFontGL::sOriginStack.pop_back();
@@ -1579,7 +1578,7 @@ void LLRender2D::popMatrix()
//static
void LLRender2D::loadIdentity()
{
gGL.loadIdentity();
gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
LLFontGL::sCurDepth = 0.f;

View File

@@ -36,9 +36,6 @@
#include "llshadermgr.h"
#include "llglslshader.h"
#include "llmemory.h"
#include "llfasttimer.h"
#define LL_VBO_POOLING 0
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -67,6 +64,7 @@ U32 wpo2(U32 i)
const U32 LL_VBO_BLOCK_SIZE = 2048;
const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
@@ -79,6 +77,7 @@ U32 vbo_block_index(U32 size)
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
@@ -91,6 +90,11 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
U32 LLVBOPool::sCurGLName = 1;
std::list<U32> LLVertexBuffer::sAvailableVAOName;
U32 LLVertexBuffer::sCurVAOName = 1;
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
@@ -116,14 +120,54 @@ bool LLVertexBuffer::sUseVAO = false;
bool LLVertexBuffer::sPreferStreamDraw = false;
volatile U8* LLVBOPool::allocate(U32& name, U32 size)
U32 LLVBOPool::genBuffer()
{
U32 ret = 0;
if (mGLNamePool.empty())
{
ret = sCurGLName++;
}
else
{
ret = mGLNamePool.front();
mGLNamePool.pop_front();
}
return ret;
}
void LLVBOPool::deleteBuffer(U32 name)
{
if (gGLManager.mInited)
{
LLVertexBuffer::unbind();
glBindBufferARB(mType, name);
glBufferDataARB(mType, 0, NULL, mUsage);
llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
mGLNamePool.push_back(name);
glBindBufferARB(mType, 0);
}
}
LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage), mType(vboType)
{
mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
@@ -131,12 +175,18 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
if (mFreeList[i].empty())
if (mFreeList[i].empty() || for_seed)
{
//make a new buffer
glGenBuffersARB(1, &name);
name = genBuffer();
glBindBufferARB(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
mMissCount[i]++;
}
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
@@ -157,6 +207,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
}
glBindBufferARB(mType, 0);
if (for_seed)
{ //put into pool for future use
llassert(mFreeList.size() > i);
Record rec;
rec.mGLName = name;
rec.mClientData = ret;
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled += size;
}
else
{
sIndexBytesPooled += size;
}
mFreeList[i].push_back(rec);
}
}
else
{
@@ -174,33 +243,6 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList[i].pop_front();
}
#else //no pooling
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
}
glBindBufferARB(mType, 0);
#endif
return ret;
}
@@ -209,34 +251,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
llassert(mFreeList.size() > i);
Record rec;
rec.mGLName = name;
rec.mClientData = buffer;
if (buffer == NULL)
{
glDeleteBuffersARB(1, &rec.mGLName);
}
else
{
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled += size;
}
else
{
sIndexBytesPooled += size;
}
mFreeList[i].push_back(rec);
}
#else //no pooling
glDeleteBuffersARB(1, &name);
deleteBuffer(name);
ll_aligned_free_16((U8*) buffer);
if (mType == GL_ARRAY_BUFFER_ARB)
@@ -247,12 +262,37 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
LLVertexBuffer::sAllocatedIndexBytes -= size;
}
#endif
}
void LLVBOPool::seedPool()
{
U32 dummy_name = 0;
if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
{
if (mMissCount[i] > mFreeList[i].size())
{
U32 size = i*LL_VBO_BLOCK_SIZE;
S32 count = mMissCount[i] - mFreeList[i].size();
for (S32 j = 0; j < count; ++j)
{
allocate(dummy_name, size, true);
}
}
}
}
void LLVBOPool::cleanup()
{
U32 size = 1;
U32 size = LL_VBO_BLOCK_SIZE;
for (U32 i = 0; i < mFreeList.size(); ++i)
{
@@ -262,8 +302,8 @@ void LLVBOPool::cleanup()
{
Record& r = l.front();
glDeleteBuffersARB(1, &r.mGLName);
deleteBuffer(r.mGLName);
if (r.mClientData)
{
ll_aligned_free_16((void*) r.mClientData);
@@ -283,8 +323,11 @@ void LLVBOPool::cleanup()
}
}
size *= 2;
size += LL_VBO_BLOCK_SIZE;
}
//reset miss counts
std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
@@ -318,6 +361,41 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_LINE_LOOP,
};
//static
U32 LLVertexBuffer::getVAOName()
{
U32 ret = 0;
if (!sAvailableVAOName.empty())
{
ret = sAvailableVAOName.front();
sAvailableVAOName.pop_front();
}
else
{
#ifdef GL_ARB_vertex_array_object
glGenVertexArrays(1, &ret);
#endif
}
return ret;
}
//static
void LLVertexBuffer::releaseVAOName(U32 name)
{
sAvailableVAOName.push_back(name);
}
//static
void LLVertexBuffer::seedPools()
{
sStreamVBOPool.seedPool();
sDynamicVBOPool.seedPool();
sStreamIBOPool.seedPool();
sDynamicIBOPool.seedPool();
}
//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
@@ -473,8 +551,21 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
gGL.syncMatrices();
U32 count = pos.size();
llassert_always(norm.size() >= pos.size());
llassert_always(count > 0);
llassert(norm.size() >= pos.size());
llassert(count > 0);
if( count == 0 )
{
llwarns << "Called drawArrays with 0 vertices" << llendl;
return;
}
if( norm.size() < pos.size() )
{
llwarns << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << llendl;
return;
}
unbind();
@@ -690,6 +781,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
placeFence();
}
static LLFastTimer::DeclareTimer FTM_GL_DRAW_ARRAYS("GL draw arrays");
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
@@ -724,8 +816,11 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
return;
}
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
{
LLFastTimer t2(FTM_GL_DRAW_ARRAYS);
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
}
stop_glerror();
placeFence();
}
@@ -920,7 +1015,7 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
#if GL_ARB_vertex_array_object
glDeleteVertexArrays(1, &mGLArray);
releaseVAOName(mGLArray);
#endif
}
@@ -1193,7 +1288,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
{
#if GL_ARB_vertex_array_object
glGenVertexArrays(1, &mGLArray);
mGLArray = getVAOName();
#endif
setupVertexArray();
}

View File

@@ -56,24 +56,29 @@ class LLVBOPool
public:
static U32 sBytesPooled;
static U32 sIndexBytesPooled;
static U32 sCurGLName;
LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage)
, mType(vboType)
{}
LLVBOPool(U32 vboUsage, U32 vboType);
const U32 mUsage;
const U32 mType;
//size MUST be a power of 2
volatile U8* allocate(U32& name, U32 size);
volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
//size MUST be the size provided to allocate that returned the given name
void release(U32 name, volatile U8* buffer, U32 size);
//batch allocate buffers to be provided to the application on demand
void seedPool();
//destroy all records in mFreeList
void cleanup();
U32 genBuffer();
void deleteBuffer(U32 name);
class Record
{
public:
@@ -81,8 +86,12 @@ public:
volatile U8* mClientData;
};
std::list<U32> mGLNamePool;
typedef std::list<Record> record_list_t;
std::vector<record_list_t> mFreeList;
std::vector<U32> mMissCount;
};
@@ -119,10 +128,18 @@ public:
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
static std::list<U32> sAvailableVAOName;
static U32 sCurVAOName;
static bool sUseStreamDraw;
static bool sUseVAO;
static bool sPreferStreamDraw;
static void seedPools();
static U32 getVAOName();
static void releaseVAOName(U32 name);
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);