LLVOAvatar class members reorganized to line up with V2 better. Added accessors from v2 where applicable. mBakedTextureData renamed to mBakedTextureDatas

This commit is contained in:
Shyotl
2011-05-14 12:38:47 -05:00
parent 8df737b488
commit 4e47446be1
20 changed files with 1375 additions and 1258 deletions

View File

@@ -419,7 +419,7 @@ void LLFloaterAO::onComboBoxCommit(LLUICtrl* ctrl, void* userdata)
{
int state = STATE_AGENT_IDLE;
std::string stranim = box->getValue().asString();
// llinfos << "state " << (gAgent.getAvatarObject()->mIsSitting) << " - " << getAnimationState() << llendl;
// llinfos << "state " << (gAgent.getAvatarObject()->isSitting()) << " - " << getAnimationState() << llendl;
if (box->getName() == "walks")
{
gAgent.sendAnimationRequest(GetAnimID(ANIM_AGENT_WALK), ANIM_REQUEST_STOP);
@@ -442,7 +442,7 @@ void LLFloaterAO::onComboBoxCommit(LLUICtrl* ctrl, void* userdata)
{
if (gAgent.getAvatarObject() && (gSavedSettings.getBOOL("AOEnabled")) && (gSavedSettings.getBOOL("AOSitsEnabled")))
{
if ((gAgent.getAvatarObject()->mIsSitting) && (getAnimationState() == STATE_AGENT_SIT))
if ((gAgent.getAvatarObject()->isSitting()) && (getAnimationState() == STATE_AGENT_SIT))
{
// llinfos << "sitting " << GetAnimID(ANIM_AGENT_SIT) << " " << getAssetIDByName(stranim) << llendl;
gAgent.sendAnimationRequest(GetAnimID(ANIM_AGENT_SIT), ANIM_REQUEST_STOP);
@@ -457,7 +457,7 @@ void LLFloaterAO::onComboBoxCommit(LLUICtrl* ctrl, void* userdata)
// llinfos << "gsitting " << GetAnimID(ANIM_AGENT_SIT_GROUND) << " " << getAssetIDByName(stranim) << llendl;
if (gAgent.getAvatarObject())
{
if ((gAgent.getAvatarObject()->mIsSitting) && (getAnimationState() == STATE_AGENT_GROUNDSIT))
if ((gAgent.getAvatarObject()->isSitting()) && (getAnimationState() == STATE_AGENT_GROUNDSIT))
{
// llinfos << "gsitting " << GetAnimID(ANIM_AGENT_SIT_GROUND) << " " << getAssetIDByName(stranim) << llendl;
gAgent.sendAnimationRequest(GetAnimID(ANIM_AGENT_SIT_GROUND), ANIM_REQUEST_STOP);
@@ -768,7 +768,7 @@ int LLFloaterAO::getAnimationState()
{
if (gAgent.getAvatarObject())
{
if (gAgent.getAvatarObject()->mIsSitting) setAnimationState(STATE_AGENT_SIT);
if (gAgent.getAvatarObject()->isSitting()) setAnimationState(STATE_AGENT_SIT);
else if (gAgent.getFlying()) setAnimationState(STATE_AGENT_HOVER);
}
return mAnimationState;
@@ -859,7 +859,7 @@ BOOL LLFloaterAO::ChangeStand()
{
if (gSavedSettings.getBOOL("AONoStandsInMouselook") && gAgent.cameraMouselook()) return FALSE;
if (gAgent.getAvatarObject()->mIsSitting)
if (gAgent.getAvatarObject()->isSitting())
{
// stopMotion(getCurrentStandId(), FALSE, TRUE); //stop stand first then set state
// if (getAnimationState() != STATE_AGENT_GROUNDSIT) setAnimationState(STATE_AGENT_SIT);
@@ -912,7 +912,7 @@ BOOL LLFloaterAO::startMotion(const LLUUID& id, F32 time_offset, BOOL stand)
BOOL sitting = FALSE;
if (gAgent.getAvatarObject())
{
sitting = gAgent.getAvatarObject()->mIsSitting;
sitting = gAgent.getAvatarObject()->isSitting();
}
if (sitting) return FALSE;
gAgent.sendAnimationRequest(id, ANIM_REQUEST_START);