Revert Old Map
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274
indra/newview/llworldmapmessage.cpp
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274
indra/newview/llworldmapmessage.cpp
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/**
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* @file llworldmapmessage.cpp
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* @brief Handling of the messages to the DB made by and for the world map.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llworldmapmessage.h"
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#include "llworldmap.h"
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#include "llagent.h"
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#include "llfloaterworldmap.h"
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#include "llviewernetwork.h" //for isInProductionGrid()
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#include "hippogridmanager.h"
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const U32 LAYER_FLAG = 2;
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//---------------------------------------------------------------------------
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// World Map Message Handling
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//---------------------------------------------------------------------------
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LLWorldMapMessage::LLWorldMapMessage() :
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mSLURLRegionName(),
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mSLURLRegionHandle(0),
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mSLURL(),
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mSLURLCallback(0),
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mSLURLTeleport(false)
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{
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}
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LLWorldMapMessage::~LLWorldMapMessage()
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{
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}
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void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
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{
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//LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_MapItemRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_RequestData);
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msg->addU32Fast(_PREHASH_ItemType, type);
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msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim
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gAgent.sendReliableMessage();
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}
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void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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// Request for region data
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msg->newMessageFast(_PREHASH_MapNameRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_NameData);
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msg->addStringFast(_PREHASH_Name, region_name);
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gAgent.sendReliableMessage();
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}
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void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name,
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url_callback_t callback,
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const std::string& callback_url,
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bool teleport) // immediately teleport when result returned
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
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mSLURLRegionName = region_name;
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mSLURLRegionHandle = 0;
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mSLURL = callback_url;
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mSLURLCallback = callback;
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mSLURLTeleport = teleport;
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sendNamedRegionRequest(region_name);
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}
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void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle,
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url_callback_t callback,
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const std::string& callback_url,
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bool teleport) // immediately teleport when result returned
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendHandleRegionRequest()" << LL_ENDL;
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mSLURLRegionName.clear();
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mSLURLRegionHandle = region_handle;
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mSLURL = callback_url;
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mSLURLCallback = callback;
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mSLURLTeleport = teleport;
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U32 global_x;
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U32 global_y;
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from_region_handle(region_handle, &global_x, &global_y);
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U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
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U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
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sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true);
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}
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void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent)
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_MapBlockRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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U32 flags = LAYER_FLAG;
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flags |= (return_nonexistent ? 0x10000 : 0);
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msg->addU32Fast(_PREHASH_Flags, flags);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_PositionData);
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msg->addU16Fast(_PREHASH_MinX, min_x);
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msg->addU16Fast(_PREHASH_MinY, min_y);
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msg->addU16Fast(_PREHASH_MaxX, max_x);
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msg->addU16Fast(_PREHASH_MaxY, max_y);
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gAgent.sendReliableMessage();
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}
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// public static
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void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
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{
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U32 agent_flags;
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msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
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// There's only one flag that we ever use here
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if (agent_flags != LAYER_FLAG
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&& gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_SECONDLIFE)
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{
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llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
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return;
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}
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S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data);
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//LL_INFOS("World Map") << "LLWorldMap::processMapBlockReply(), num_blocks = " << num_blocks << LL_ENDL;
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bool found_null_sim = false;
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for (S32 block=0; block<num_blocks; ++block)
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{
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U16 x_regions;
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U16 y_regions;
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std::string name;
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U8 accesscode;
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U32 region_flags;
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// U8 water_height;
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// U8 agents;
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LLUUID image_id;
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msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block);
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msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block);
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msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
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msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block);
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msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block);
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// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block);
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// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block);
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msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block);
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U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS;
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U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS;
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// Insert that region in the world map, if failure, flag it as a "null_sim"
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if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags)))
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{
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found_null_sim = true;
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}
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// If we hit a valid tracking location, do what needs to be done app level wise
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if (LLWorldMap::getInstance()->isTrackingValidLocation())
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{
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LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal();
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if (LLWorldMap::getInstance()->isTrackingDoubleClick())
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{
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// Teleport if the user double clicked
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gAgent.teleportViaLocation(pos_global);
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}
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// Update the "real" tracker information
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gFloaterWorldMap->trackLocation(pos_global);
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}
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// Handle the SLURL callback if any
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if(LLWorldMapMessage::getInstance()->mSLURLCallback != NULL)
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{
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U64 handle = to_region_handle(x_world, y_world);
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// Check if we reached the requested region
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if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
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|| (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
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{
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url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
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LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
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LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
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LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
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callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
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}
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}
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// <edit>
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if(LLAgent::lure_show)
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{
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if((x_regions == LLAgent::lure_global_x) && (y_regions == LLAgent::lure_global_y))
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{
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gAgent.onFoundLureDestination();
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}
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}
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// </edit>
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}
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// Tell the UI to update itself
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gFloaterWorldMap->updateSims(found_null_sim);
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}
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// public static
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void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**)
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{
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//LL_INFOS("World Map") << "LLWorldMap::processMapItemReply()" << LL_ENDL;
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U32 type;
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msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type);
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S32 num_blocks = msg->getNumberOfBlocks("Data");
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for (S32 block=0; block<num_blocks; ++block)
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{
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U32 X, Y;
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std::string name;
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S32 extra, extra2;
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LLUUID uuid;
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msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block);
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msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block);
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msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
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msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block);
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msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block);
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msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block);
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LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2);
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}
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}
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