Sync LLInventoryModel and LLViewerInventory with upstream
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@@ -192,14 +192,14 @@ private:
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**/
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//--------------------------------------------------------------------
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// Descendents
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// Descendants
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//--------------------------------------------------------------------
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public:
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// Make sure we have the descendents in the structure. Returns true
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// Make sure we have the descendants in the structure. Returns true
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// if a fetch was performed.
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bool fetchDescendentsOf(const LLUUID& folder_id) const;
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// Return the direct descendents of the id provided.Set passed
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// Return the direct descendants of the id provided.Set passed
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// in values to NULL if the call fails.
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// NOTE: The array provided points straight into the guts of
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// this object, and should only be used for read operations, since
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@@ -211,10 +211,10 @@ public:
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void getDirectDescendentsOf(const LLUUID& cat_id,
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cat_array_t*& categories) const;
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// Compute a hash of direct descendent names (for detecting child name changes)
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// Compute a hash of direct descendant names (for detecting child name changes)
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LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const;
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// Starting with the object specified, add its descendents to the
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// Starting with the object specified, add its descendants to the
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// array provided, but do not add the inventory object specified
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// by id. There is no guaranteed order.
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// NOTE: Neither array will be erased before adding objects to it.
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@@ -340,7 +340,7 @@ public:
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U32 updateItem(const LLViewerInventoryItem* item, U32 mask = 0);
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// Change an existing item with the matching id or add
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// the category. No notifcation will be sent to observers. This
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// the category. No notification will be sent to observers. This
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// method will only generate network traffic if the item had to be
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// reparented.
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// NOTE: In usage, you will want to perform cache accounting
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@@ -378,7 +378,7 @@ public:
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bool update_parent_version = true,
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bool do_notify_observers = true);
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// Update model after all descendents removed from server.
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// Update model after all descendants removed from server.
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void onDescendentsPurgedFromServer(const LLUUID& object_id, bool fix_broken_links = true);
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// Update model after an existing item gets updated on server.
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@@ -499,10 +499,12 @@ public:
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// Call to explicitly update everyone on a new state.
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void notifyObservers();
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// Allows outsiders to tell the inventory if something has
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// been changed 'under the hood', but outside the control of the
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// inventory. The next notify will include that notification.
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void addChangedMask(U32 mask, const LLUUID& referent);
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const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
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const changed_items_t& getAddedIDs() const { return mAddedItemIDs; }
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protected:
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@@ -556,6 +558,7 @@ protected:
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static bool loadFromFile(const std::string& filename,
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cat_array_t& categories,
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item_array_t& items,
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changed_items_t& cats_to_update,
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bool& is_cache_obsolete);
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static bool saveToFile(const std::string& filename,
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const cat_array_t& categories,
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