I was critically damp once. It was okay.
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@@ -602,11 +602,11 @@ void LLFloaterTexturePicker::draw()
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
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}
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updateImageStats();
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