I was critically damp once. It was okay.

This commit is contained in:
Shyotl
2017-03-14 01:44:26 -05:00
parent 7dd616357f
commit 4a9ff22eeb
32 changed files with 174 additions and 116 deletions

View File

@@ -334,11 +334,11 @@ void LLFollowCam::update()
F32 force = focusOffsetDistance - focusThresholdNormalizedByDistance;
*/
F32 focusLagLerp = LLCriticalDamp::getInterpolant( mFocusLag );
F32 focusLagLerp = LLSmoothInterpolation::getInterpolant( mFocusLag );
focus_pt_agent = lerp( focus_pt_agent, whereFocusWantsToBe, focusLagLerp );
mSimulatedFocusGlobal = gAgent.getPosGlobalFromAgent(focus_pt_agent);
}
mRelativeFocus = lerp(mRelativeFocus, (focus_pt_agent - mSubjectPosition) * ~mSubjectRotation, LLCriticalDamp::getInterpolant(0.05f));
mRelativeFocus = lerp(mRelativeFocus, (focus_pt_agent - mSubjectPosition) * ~mSubjectRotation, LLSmoothInterpolation::getInterpolant(0.05f));
}// if focus is not locked ---------------------------------------------
@@ -421,7 +421,7 @@ void LLFollowCam::update()
//-------------------------------------------------------------------------------------------------
if ( distanceFromPositionToIdealPosition > mPositionThreshold )
{
F32 positionPullLerp = LLCriticalDamp::getInterpolant( mPositionLag );
F32 positionPullLerp = LLSmoothInterpolation::getInterpolant( mPositionLag );
simulated_pos_agent = lerp( simulated_pos_agent, whereCameraPositionWantsToBe, positionPullLerp );
}
@@ -441,7 +441,7 @@ void LLFollowCam::update()
updateBehindnessConstraint(gAgent.getPosAgentFromGlobal(mSimulatedFocusGlobal), simulated_pos_agent);
mSimulatedPositionGlobal = gAgent.getPosGlobalFromAgent(simulated_pos_agent);
mRelativePos = lerp(mRelativePos, (simulated_pos_agent - mSubjectPosition) * ~mSubjectRotation, LLCriticalDamp::getInterpolant(0.05f));
mRelativePos = lerp(mRelativePos, (simulated_pos_agent - mSubjectPosition) * ~mSubjectRotation, LLSmoothInterpolation::getInterpolant(0.05f));
} // if position is not locked -----------------------------------------------------------
@@ -496,7 +496,7 @@ BOOL LLFollowCam::updateBehindnessConstraint(LLVector3 focus, LLVector3& cam_pos
if ( cameraOffsetAngle > mBehindnessMaxAngle )
{
F32 fraction = ((cameraOffsetAngle - mBehindnessMaxAngle) / cameraOffsetAngle) * LLCriticalDamp::getInterpolant(mBehindnessLag);
F32 fraction = ((cameraOffsetAngle - mBehindnessMaxAngle) / cameraOffsetAngle) * LLSmoothInterpolation::getInterpolant(mBehindnessLag);
cam_position = focus + horizontalSubjectBack * (slerp(fraction, camera_offset_rotation, LLQuaternion::DEFAULT));
cam_position.mV[VZ] = cameraZ; // clamp z value back to what it was before we started messing with it
constraint_active = TRUE;