I was critically damp once. It was okay.
This commit is contained in:
@@ -104,7 +104,7 @@ LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *charac
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
|
||||
{
|
||||
F32 slerp_amt = LLCriticalDamp::getInterpolant(TORSO_TARGET_HALF_LIFE);
|
||||
F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
|
||||
|
||||
LLVector3 target;
|
||||
LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
|
||||
|
||||
Reference in New Issue
Block a user