Fixed scaling issues with non-power-of-two ui textures
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@@ -2935,6 +2935,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
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LLJoint::sNumTouches = 0;
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/*// *NOTE: this is necessary for the floating name text above your head.
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// NOTE NOTE: This doesn't seem to be needed any more?
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if (mDrawable && mDrawable.notNull())
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
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