Fixed scaling issues with non-power-of-two ui textures
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@@ -654,9 +654,8 @@ bool LLAppViewer::init()
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&gColors,
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LLUIImageList::getInstance(),
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ui_audio_callback,
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&LLUI::sGLScaleFactor,
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std::string(),
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LLViewerFetchedTexture::BOOST_ICON);
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&LLUI::sGLScaleFactor
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);
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LLWeb::initClass(); // do this after LLUI
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LLTextEditor::setURLCallbacks(&LLWeb::loadURL,
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@@ -2935,6 +2935,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
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LLJoint::sNumTouches = 0;
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/*// *NOTE: this is necessary for the floating name text above your head.
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// NOTE NOTE: This doesn't seem to be needed any more?
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if (mDrawable && mDrawable.notNull())
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
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