A pass at cleaning up LLVertexBuffer a bit. Also removing extra unbinds that caused synchronization issues with mapped vbos.
This commit is contained in:
@@ -222,6 +222,8 @@ void LLDrawPoolTerrain::render(S32 pass)
|
||||
sShader->unbind();
|
||||
sShader = &gObjectFullbrightProgram;
|
||||
sShader->bind();
|
||||
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(-1.0f, -1.0f);
|
||||
renderOwnership();
|
||||
sShader = old_shader;
|
||||
sShader->bind();
|
||||
|
||||
Reference in New Issue
Block a user