A pass at cleaning up LLVertexBuffer a bit. Also removing extra unbinds that caused synchronization issues with mapped vbos.
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@@ -70,6 +70,7 @@ void LLDrawPoolSky::prerender()
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void LLDrawPoolSky::render(S32 pass)
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{
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gGL.flush();
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if (mDrawFace.empty())
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{
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return;
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