Merge branch 'VarRegion' of https://github.com/Lirusaito/SingularityViewer into aurora-sim
Merged cleanly: indra/llkeyframewalkmotion.cpp -36e6946c96- worked around a bug in Aurora walking motion indra/llrender/llimagegl.cpp -fa8e1f033b- An llerrs here becomes an llwarns, to avoid bothering the user with non power of two dimensioned images indra/newview/llmanip.cpp, indra/newview/llmanipscale.cpp - "Changed hardcoded 256 constants and such to width functions" -a50f0008b2indra/newview/llpatchvertexarray.cpp -fa8e1f033b- Support patches of non power of two width indra/newview/llworldmap.h - conflict Conflicts: indra/llmessage/patch_code.cpp - My version cleaned up a bit of code duplication, so this was applied, within the new tags indra/llmessage/patch_code.h - b_large_patch in decode_patch_header defaults to false, indra/newview/llcloud.cpp patch removed. indra/llmessage/patch_dct.h - false positive indra/newview/llagent.cpp - false positive indra/newview/llfloaterregioninfo.cpp - nonsl wacky textures support meets the refactor. indra/newview/llfloaterworldmap.cpp - false positive indra/newview/llglsandbox.cpp - false positive indra/newview/llnetmap.cpp - small changes for type consistency brought into FS' patch, nothing important; also adds change to LLNetMap:draw removing getRegionWidthInMeters to keep using the constant REGION_WIDTH indra/newview/llpanelobject.cpp - Get the region width of the object we're editing for maximum pasted x/y coords indra/newview/llstartup.cpp - [Fixes old issues] My old patch did not fully use first_sim_size_x here, this has been fixed. The unused first_sim_size_y has been removed. indra/newview/llsurface.cpp - rebuildWater isn't used, removed for now. Styling conflicts otherwise. indra/newview/llsurfacepatch.cpp - remove FS patch that comments out code that isn't even in the modern source; cleaned up a mess of tags with more clear explanation, perhaps it can be expanded upon though. Some styling conflicts. indra/newview/llviewermessage.cpp - Fix the problem? setRegionWidth by number. indra/newview/llviewerobject.cpp - false positive indra/newview/llviewerparcelmgr.cpp - just styling conflicts indra/newview/llviewerparcelmgr.h - false positive indra/newview/llviewerparceloverlay.cpp - false positive indra/newview/llviewerparceloverlay.h - false positive indra/newview/llviewerregion.cpp - cleaned up LLViewerRegion::getCompositionXY patches, they're more in the way than they're worth; removed DispatchOpenRegionSettings capability mention for now, it's not related to variable regions. Also remove rebuildWater, it's not used right now. indra/newview/llvowater.cpp - false positive indra/newview/llwind.cpp - remove decode_patch_header patches for false, since we have a default; otherwise false positive. indra/newview/llworld.* - [Fixes old issues] Remove setRegionWidth by LLMessageSystem as the messages used are not always the same, the by number one remains of course. - Retained separation of connecting neighbors through the old method when the width is 256 - updateLimits() would never have been merged in, we have an entirely different grid manager, therefore it's removed. - Fix the stupidity passed on over the years wherein a static constant variable would hold the same value as the first call to setLandFarClip.. indra/newview/llworldmap.cpp -36e6946c96Aurora map workaround stuffs, parts removed; rework of LLWorldMap::simInfoFromHandle indra/newview/llworldmap.h - Cleaned up organization, avoid making members public, and fixed tagging
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@@ -50,13 +50,10 @@
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#include "noise.h"
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#include "v4color.h"
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#include "llagent.h"
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#include "llworld.h"
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#include "llviewerregion.h"
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const F32 CLOUD_DIVERGENCE_COEF = 0.5f;
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// <FS:CR> Aurora Sim
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#include "llviewerregion.h"
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// </FS:CR> Aurora Sim
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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@@ -124,18 +121,12 @@ void LLWind::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp)
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set_group_of_patch_header(group_headerp);
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// X component
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// <FS:CR> Aurora Sim
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//decode_patch_header(bitpack, &patch_header);
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decode_patch_header(bitpack, &patch_header, FALSE);
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// </FS:CR> Aurora Sim
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decode_patch_header(bitpack, &patch_header);
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decode_patch(bitpack, buffer);
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decompress_patch(mVelX, buffer, &patch_header);
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// Y component
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// <FS:CR> Aurora Sim
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//decode_patch_header(bitpack, &patch_header);
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decode_patch_header(bitpack, &patch_header, FALSE);
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// </FS:CR> Aurora Sim
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decode_patch_header(bitpack, &patch_header);
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decode_patch(bitpack, buffer);
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decompress_patch(mVelY, buffer, &patch_header);
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@@ -333,7 +324,7 @@ LLVector3 LLWind::getCloudVelocity(const LLVector3 &pos_region)
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LLVector3 pos_clamped_region(pos_region);
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F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters();
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F32 region_width_meters = gAgent.getRegion()->getWidth();
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if (pos_clamped_region.mV[VX] < 0.f)
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{
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