Merge branch 'VarRegion' of https://github.com/Lirusaito/SingularityViewer into aurora-sim
Merged cleanly: indra/llkeyframewalkmotion.cpp -36e6946c96- worked around a bug in Aurora walking motion indra/llrender/llimagegl.cpp -fa8e1f033b- An llerrs here becomes an llwarns, to avoid bothering the user with non power of two dimensioned images indra/newview/llmanip.cpp, indra/newview/llmanipscale.cpp - "Changed hardcoded 256 constants and such to width functions" -a50f0008b2indra/newview/llpatchvertexarray.cpp -fa8e1f033b- Support patches of non power of two width indra/newview/llworldmap.h - conflict Conflicts: indra/llmessage/patch_code.cpp - My version cleaned up a bit of code duplication, so this was applied, within the new tags indra/llmessage/patch_code.h - b_large_patch in decode_patch_header defaults to false, indra/newview/llcloud.cpp patch removed. indra/llmessage/patch_dct.h - false positive indra/newview/llagent.cpp - false positive indra/newview/llfloaterregioninfo.cpp - nonsl wacky textures support meets the refactor. indra/newview/llfloaterworldmap.cpp - false positive indra/newview/llglsandbox.cpp - false positive indra/newview/llnetmap.cpp - small changes for type consistency brought into FS' patch, nothing important; also adds change to LLNetMap:draw removing getRegionWidthInMeters to keep using the constant REGION_WIDTH indra/newview/llpanelobject.cpp - Get the region width of the object we're editing for maximum pasted x/y coords indra/newview/llstartup.cpp - [Fixes old issues] My old patch did not fully use first_sim_size_x here, this has been fixed. The unused first_sim_size_y has been removed. indra/newview/llsurface.cpp - rebuildWater isn't used, removed for now. Styling conflicts otherwise. indra/newview/llsurfacepatch.cpp - remove FS patch that comments out code that isn't even in the modern source; cleaned up a mess of tags with more clear explanation, perhaps it can be expanded upon though. Some styling conflicts. indra/newview/llviewermessage.cpp - Fix the problem? setRegionWidth by number. indra/newview/llviewerobject.cpp - false positive indra/newview/llviewerparcelmgr.cpp - just styling conflicts indra/newview/llviewerparcelmgr.h - false positive indra/newview/llviewerparceloverlay.cpp - false positive indra/newview/llviewerparceloverlay.h - false positive indra/newview/llviewerregion.cpp - cleaned up LLViewerRegion::getCompositionXY patches, they're more in the way than they're worth; removed DispatchOpenRegionSettings capability mention for now, it's not related to variable regions. Also remove rebuildWater, it's not used right now. indra/newview/llvowater.cpp - false positive indra/newview/llwind.cpp - remove decode_patch_header patches for false, since we have a default; otherwise false positive. indra/newview/llworld.* - [Fixes old issues] Remove setRegionWidth by LLMessageSystem as the messages used are not always the same, the by number one remains of course. - Retained separation of connecting neighbors through the old method when the width is 256 - updateLimits() would never have been merged in, we have an entirely different grid manager, therefore it's removed. - Fix the stupidity passed on over the years wherein a static constant variable would hold the same value as the first call to setLandFarClip.. indra/newview/llworldmap.cpp -36e6946c96Aurora map workaround stuffs, parts removed; rework of LLWorldMap::simInfoFromHandle indra/newview/llworldmap.h - Cleaned up organization, avoid making members public, and fixed tagging
This commit is contained in:
@@ -302,28 +302,7 @@ void LLSurface::initTextures()
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//water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet
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water_pos_global += LLVector3d(mRegionp->getWidth()/2, mRegionp->getWidth()/2, DEFAULT_WATER_HEIGHT);
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mWaterObjp->setPositionGlobal(water_pos_global);
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}
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}
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void LLSurface::rebuildWater()
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{
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BOOL renderwater = gSavedSettings.getBOOL("RenderWater");
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BOOL prev_renderwater = !mWaterObjp.isNull();
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if(prev_renderwater && !renderwater)
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{
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gObjectList.killObject(mWaterObjp);
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}
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if (!prev_renderwater && renderwater)
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{
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createWaterTexture();
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mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
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gPipeline.createObject(mWaterObjp);
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LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
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water_pos_global += LLVector3d(mRegionp->getWidth()/2, mRegionp->getWidth()/2, DEFAULT_WATER_HEIGHT);
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// </FS:CR> Aurora Sim
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mWaterObjp->setPositionGlobal(water_pos_global);
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}
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}
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@@ -414,20 +393,24 @@ void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction)
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from_region_handle(mRegionp->getHandle(), &own_xpos, &own_ypos);
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from_region_handle(neighborp->getRegion()->getHandle(), &neighbor_xpos, &neighbor_ypos);
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if(own_ypos >= neighbor_ypos) {
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if(own_ypos >= neighbor_ypos)
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{
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neighbor_offset[1] = (own_ypos - neighbor_ypos) / mGridsPerPatchEdge;
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ppe[1] = llmin(mPatchesPerEdge, neighborPatchesPerEdge-neighbor_offset[1]);
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}
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else {
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else
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{
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own_offset[1] = (neighbor_ypos - own_ypos) / mGridsPerPatchEdge;
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ppe[1] = llmin(mPatchesPerEdge-own_offset[1], neighborPatchesPerEdge);
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}
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if(own_xpos >= neighbor_xpos) {
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if(own_xpos >= neighbor_xpos)
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{
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neighbor_offset[0] = (own_xpos - neighbor_xpos) / mGridsPerPatchEdge;
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ppe[0] = llmin(mPatchesPerEdge, neighborPatchesPerEdge-neighbor_offset[0]);
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}
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else {
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else
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{
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own_offset[0] = (neighbor_xpos - own_xpos) / mGridsPerPatchEdge;
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ppe[0] = llmin(mPatchesPerEdge-own_offset[0], neighborPatchesPerEdge);
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}
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