Fixup multisample rbos. Samplecount validation all done in LLMultisampleBuffer::allocate, and falls back to non-multisample safely if multisampled rbos cannot/shouldn't be used.
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@@ -435,11 +435,7 @@ LLGLManager::LLGLManager() :
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mHasPointParameters(FALSE),
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mHasDrawBuffers(FALSE),
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mHasTextureRectangle(FALSE),
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mHasTextureMultisample(FALSE),
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mHasTransformFeedback(FALSE),
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mMaxSampleMaskWords(0),
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mMaxColorTextureSamples(0),
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mMaxDepthTextureSamples(0),
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mMaxIntegerSamples(0),
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mHasAnisotropic(FALSE),
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@@ -732,12 +728,10 @@ bool LLGLManager::initGL()
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stop_glerror();
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if (mHasTextureMultisample)
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if (mHasFramebufferMultisample)
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{
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glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
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glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
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glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
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glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
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glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
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}
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stop_glerror();
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@@ -749,24 +743,12 @@ bool LLGLManager::initGL()
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}
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#endif
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stop_glerror();
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mHasTextureMultisample = FALSE;
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#if LL_WINDOWS
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if (mIsATI)
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{ //using multisample textures on ATI results in black screen for some reason
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mHasTextureMultisample = FALSE;
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}
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#endif
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if (mIsIntel && mGLVersion <= 3.f)
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{ //never try to use framebuffer objects on older intel drivers (crashy)
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mHasFramebufferObject = FALSE;
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}
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if (mHasFramebufferObject)
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{
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glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
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}
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stop_glerror();
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setToDebugGPU();
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@@ -847,14 +829,6 @@ std::string LLGLManager::getRawGLString()
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return gl_string;
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}
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U32 LLGLManager::getNumFBOFSAASamples(U32 samples)
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{
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samples = llmin(samples, (U32) mMaxColorTextureSamples);
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samples = llmin(samples, (U32) mMaxDepthTextureSamples);
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samples = llmin(samples, (U32) 4);
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return samples;
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}
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void LLGLManager::shutdownGL()
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{
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if (mInited)
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@@ -960,7 +934,6 @@ void LLGLManager::initExtensions()
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mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
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mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
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mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
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mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
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mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
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mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
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#if !LL_DARWIN
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@@ -1198,13 +1171,6 @@ void LLGLManager::initExtensions()
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{
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glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
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}
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if (mHasTextureMultisample)
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{
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glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
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glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
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glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
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glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
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}
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if (mHasTransformFeedback)
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{
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glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
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