Catching up with Lindies part 1
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@@ -1440,8 +1440,6 @@ void LLRender::loadIdentity()
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flush();
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{
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llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
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mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
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mMatHash[mMatrixMode]++;
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}
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