Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone.
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@@ -191,8 +191,8 @@ void display_update_camera(bool tiling=false)
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gViewerWindow->setup3DRender();
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// update all the sky/atmospheric/water settings
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LLWLParamManager::instance()->update(LLViewerCamera::getInstance());
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LLWaterParamManager::instance()->update(LLViewerCamera::getInstance());
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LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
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LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
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// Update land visibility too
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LLWorld::getInstance()->setLandFarClip(final_far);
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