Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone.
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@@ -87,7 +87,7 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
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}
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}
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LLWLParamManager::instance()->propagateParameters();
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LLWLParamManager::getInstance()->propagateParameters();
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}
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LLDrawPoolWLSky::~LLDrawPoolWLSky()
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@@ -202,7 +202,7 @@ void LLDrawPoolWLSky::renderStars(void) const
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// clamping and allow the star_alpha param to brighten the stars.
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bool error;
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LLColor4 star_alpha(LLColor4::black);
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star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f;
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star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f;
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llassert_always(!error);
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// gl_FragColor.rgb = gl_Color.rgb;
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@@ -316,7 +316,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
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}
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LLFastTimer ftm(LLFastTimer::FTM_RENDER_WL_SKY);
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const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius();
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const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
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LLGLSNoFog disableFog;
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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@@ -363,7 +363,7 @@ void LLDrawPoolWLSky::render(S32 pass)
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}
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LLFastTimer ftm(LLFastTimer::FTM_RENDER_WL_SKY);
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const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius();
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const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
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LLGLSNoFog disableFog;
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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