AIThreadSafe* update.
Updated/added documentation. Removed AIThreadSafeWindowsHack that annoyed me (fix your compiler). Don't use 'static' in anonymous namespace. Use the AIThreadSafe*DC variants for default constructed objects, as opposed to the AITHREADSAFE* macro's.
This commit is contained in:
@@ -26,8 +26,65 @@
|
|||||||
*
|
*
|
||||||
* 31/03/2010
|
* 31/03/2010
|
||||||
* Initial version, written by Aleric Inglewood @ SL
|
* Initial version, written by Aleric Inglewood @ SL
|
||||||
|
*
|
||||||
|
* 14/03/2012
|
||||||
|
* Added AIThreadSafeSingleThread and friends.
|
||||||
|
* Added AIAccessConst (and derived AIAccess from it) to allow read
|
||||||
|
* access to a const AIThreadSafeSimple.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// This file defines wrapper template classes for arbitrary types T
|
||||||
|
// adding locking to the instance and shielding it from access
|
||||||
|
// without first being locked.
|
||||||
|
//
|
||||||
|
// Locking and getting access works by creating a temporary (local)
|
||||||
|
// access object that takes the wrapper class as argument. Creating
|
||||||
|
// the access object obtains the lock, while destructing it releases
|
||||||
|
// the lock.
|
||||||
|
//
|
||||||
|
// There are three types of wrapper classes:
|
||||||
|
// AIThreadSafe, AIThreadSafeSimple and AIThreadSafeSingleThread.
|
||||||
|
//
|
||||||
|
// AIThreadSafe is for use with the access classes:
|
||||||
|
// AIReadAccessConst, AIReadAccess and AIWriteAccess.
|
||||||
|
//
|
||||||
|
// AIThreadSafeSimple is for use with the access classes:
|
||||||
|
// AIAccessConst and AIAccess.
|
||||||
|
//
|
||||||
|
// AIThreadSafeSingleThread is for use with the access classes:
|
||||||
|
// AISTAccessConst and AISTAccess.
|
||||||
|
//
|
||||||
|
// AIReadAccessConst provides read access to a const AIThreadSafe.
|
||||||
|
// AIReadAccess provides read access to a non-const AIThreadSafe.
|
||||||
|
// AIWriteAccess provides read/write access to a non-const AIThreadSafe.
|
||||||
|
//
|
||||||
|
// AIAccessConst provides read access to a const AIThreadSafeSimple.
|
||||||
|
// AIAccess provides read/write access to a non-const AIThreadSafeSimple.
|
||||||
|
//
|
||||||
|
// AISTAccessConst provides read access to a const AIThreadSafeSingleThread.
|
||||||
|
// AISTAccess provides read/write access to a non-const AIThreadSafeSingleThread.
|
||||||
|
//
|
||||||
|
// Thus, AIThreadSafe is to protect objects with a read/write lock,
|
||||||
|
// AIThreadSafeSimple is to protect objects with a single mutex,
|
||||||
|
// and AIThreadSafeSingleThread doesn't do any locking but makes sure
|
||||||
|
// (in Debug mode) that the wrapped object is only accessed by one thread.
|
||||||
|
//
|
||||||
|
// Each wrapper class allows it's wrapped object to be constructed
|
||||||
|
// with arbitrary parameters by using operator new with placement;
|
||||||
|
// for example, to instantiate a class Foo with read/write locking:
|
||||||
|
//
|
||||||
|
// AIThreadSafe<Foo> foo(new (foo.memory()) Foo(param1, param2, ...));
|
||||||
|
//
|
||||||
|
// Each wrapper class has a derived class that end on 'DC' (which
|
||||||
|
// stand for Default Constructed): AIThreadSafeDC, AIThreadSafeSimpleDC
|
||||||
|
// and AIThreadSafeSingleThreadDC. The default constructors of those
|
||||||
|
// wrapper classes cause the wrapped instance to be default constructed
|
||||||
|
// as well. They also provide a general one-parameter constructor.
|
||||||
|
// For example:
|
||||||
|
//
|
||||||
|
// AIThreadSafeDC<Foo> foo; // Default constructed Foo.
|
||||||
|
// AIThreadSafeDC<Foo> foo(3.4); // Foo with one constructor parameter.
|
||||||
|
//
|
||||||
#ifndef AITHREADSAFE_H
|
#ifndef AITHREADSAFE_H
|
||||||
#define AITHREADSAFE_H
|
#define AITHREADSAFE_H
|
||||||
|
|
||||||
@@ -54,14 +111,6 @@ template<typename T> struct AIAccess;
|
|||||||
template<typename T> struct AISTAccessConst;
|
template<typename T> struct AISTAccessConst;
|
||||||
template<typename T> struct AISTAccess;
|
template<typename T> struct AISTAccess;
|
||||||
|
|
||||||
#if LL_WINDOWS
|
|
||||||
template<typename T> class AIThreadSafeBits;
|
|
||||||
template<typename T>
|
|
||||||
struct AIThreadSafeWindowsHack {
|
|
||||||
AIThreadSafeWindowsHack(AIThreadSafeBits<T>& var, T* object);
|
|
||||||
};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class AIThreadSafeBits
|
class AIThreadSafeBits
|
||||||
{
|
{
|
||||||
@@ -84,9 +133,6 @@ public:
|
|||||||
void* memory() const { return const_cast<long*>(&mMemory[0]); }
|
void* memory() const { return const_cast<long*>(&mMemory[0]); }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
#if LL_WINDOWS
|
|
||||||
template<typename T2> friend struct AIThreadSafeWindowsHack;
|
|
||||||
#endif
|
|
||||||
// Accessors.
|
// Accessors.
|
||||||
T const* ptr() const { return reinterpret_cast<T const*>(mMemory); }
|
T const* ptr() const { return reinterpret_cast<T const*>(mMemory); }
|
||||||
T* ptr() { return reinterpret_cast<T*>(mMemory); }
|
T* ptr() { return reinterpret_cast<T*>(mMemory); }
|
||||||
@@ -188,6 +234,14 @@ public:
|
|||||||
llassert(object == AIThreadSafeBits<T>::ptr());
|
llassert(object == AIThreadSafeBits<T>::ptr());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if LL_DEBUG
|
||||||
|
// Can only be locked when there still exists an AIAccess object that
|
||||||
|
// references this object and will access it upon destruction.
|
||||||
|
// If the assertion fails, make sure that such AIAccess object is
|
||||||
|
// destructed before the deletion of this object.
|
||||||
|
~AIThreadSafe() { llassert(!mRWLock.isLocked()); }
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -197,48 +251,39 @@ public:
|
|||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* Foo foo(x, y);
|
* Foo foo(x, y);
|
||||||
* static Bar bar;
|
* static Bar bar(0.1, true);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* One can instantiate a thread-safe instance with
|
* One can instantiate a thread-safe instance with
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* AITHREADSAFE(Foo, foo, (x, y));
|
* AITHREADSAFE(Foo, foo, (x, y));
|
||||||
* static AITHREADSAFE(Bar, bar, );
|
* static AITHREADSAFE(Bar, bar, (0.1, true));
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* Note: This macro does not allow to allocate such object on the heap.
|
* Note: This macro does not allow to allocate such object on the heap.
|
||||||
* If that is needed, have a look at AIThreadSafeDC.
|
* If that is needed, have a look at AIThreadSafeDC.
|
||||||
*/
|
*/
|
||||||
#if LL_WINDOWS
|
|
||||||
template<typename T>
|
|
||||||
AIThreadSafeWindowsHack<T>::AIThreadSafeWindowsHack(AIThreadSafeBits<T>& var, T* object)
|
|
||||||
{
|
|
||||||
llassert(object == var.ptr());
|
|
||||||
}
|
|
||||||
#define AITHREADSAFE(type, var, paramlist) \
|
|
||||||
AIThreadSafe<type> var(NULL); \
|
|
||||||
AIThreadSafeWindowsHack<type> dummy_##var(var, new (var.memory()) type paramlist)
|
|
||||||
#else
|
|
||||||
#define AITHREADSAFE(type, var, paramlist) AIThreadSafe<type> var(new (var.memory()) type paramlist)
|
#define AITHREADSAFE(type, var, paramlist) AIThreadSafe<type> var(new (var.memory()) type paramlist)
|
||||||
#endif
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief A wrapper class for objects that need to be accessed by more than one thread.
|
* @brief A wrapper class for objects that need to be accessed by more than one thread.
|
||||||
*
|
*
|
||||||
* This class is the same as an AIThreadSafe wrapper, except that it can only
|
* This class is the same as an AIThreadSafe wrapper, except that it can only
|
||||||
* be used for default constructed objects.
|
* be used for default constructed objects, or constructed with one parameter.
|
||||||
*
|
*
|
||||||
* For example, instead of
|
* For example, instead of
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* Foo foo;
|
* Foo foo;
|
||||||
|
* Bar bar(3);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* One would use
|
* One would use
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* AIThreadSafeDC<Foo> foo;
|
* AIThreadSafeDC<Foo> foo;
|
||||||
|
* AIThreadSafeDC<Bar> bar(3);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* The advantage over AITHREADSAFE is that this object can be allocated with
|
* The advantage over AITHREADSAFE is that this object can be allocated with
|
||||||
@@ -395,6 +440,7 @@ struct AIWriteAccess : public AIReadAccess<T>
|
|||||||
*
|
*
|
||||||
* AIAccess<Foo> foo_w(foo);
|
* AIAccess<Foo> foo_w(foo);
|
||||||
* // Use foo_w-> for read and write access.
|
* // Use foo_w-> for read and write access.
|
||||||
|
* </code>
|
||||||
*
|
*
|
||||||
* See also AIThreadSafe
|
* See also AIThreadSafe
|
||||||
*/
|
*/
|
||||||
@@ -417,6 +463,14 @@ protected:
|
|||||||
public:
|
public:
|
||||||
// Only for use by AITHREADSAFESIMPLE, see below.
|
// Only for use by AITHREADSAFESIMPLE, see below.
|
||||||
AIThreadSafeSimple(T* object) { llassert(object == AIThreadSafeBits<T>::ptr()); }
|
AIThreadSafeSimple(T* object) { llassert(object == AIThreadSafeBits<T>::ptr()); }
|
||||||
|
|
||||||
|
#if LL_DEBUG
|
||||||
|
// Can only be locked when there still exists an AIAccess object that
|
||||||
|
// references this object and will access it upon destruction.
|
||||||
|
// If the assertion fails, make sure that such AIAccess object is
|
||||||
|
// destructed before the deletion of this object.
|
||||||
|
~AIThreadSafeSimple() { llassert(!mMutex.isLocked()); }
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -426,14 +480,14 @@ public:
|
|||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* Foo foo(x, y);
|
* Foo foo(x, y);
|
||||||
* static Bar bar;
|
* static Bar bar(0.1, true);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* One can instantiate a thread-safe instance with
|
* One can instantiate a thread-safe instance with
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* AITHREADSAFESIMPLE(Foo, foo, (x, y));
|
* AITHREADSAFESIMPLE(Foo, foo, (x, y));
|
||||||
* static AITHREADSAFESIMPLE(Bar, bar, );
|
* static AITHREADSAFESIMPLE(Bar, bar, (0.1, true));
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* Note: This macro does not allow to allocate such object on the heap.
|
* Note: This macro does not allow to allocate such object on the heap.
|
||||||
@@ -445,18 +499,20 @@ public:
|
|||||||
* @brief A wrapper class for objects that need to be accessed by more than one thread.
|
* @brief A wrapper class for objects that need to be accessed by more than one thread.
|
||||||
*
|
*
|
||||||
* This class is the same as an AIThreadSafeSimple wrapper, except that it can only
|
* This class is the same as an AIThreadSafeSimple wrapper, except that it can only
|
||||||
* be used for default constructed objects.
|
* be used for default constructed objects, or constructed with one parameter.
|
||||||
*
|
*
|
||||||
* For example, instead of
|
* For example, instead of
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* Foo foo;
|
* Foo foo;
|
||||||
|
* Bar bar(0.1);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* One would use
|
* One would use
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* AIThreadSafeSimpleDC<Foo> foo;
|
* AIThreadSafeSimpleDC<Foo> foo;
|
||||||
|
* AIThreadSafeSimpleDC<Bar> bar(0.1);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* The advantage over AITHREADSAFESIMPLE is that this object can be allocated with
|
* The advantage over AITHREADSAFESIMPLE is that this object can be allocated with
|
||||||
@@ -590,6 +646,7 @@ struct AIAccess : public AIAccessConst<T>
|
|||||||
*
|
*
|
||||||
* AISTAccess<Foo> foo_w(foo);
|
* AISTAccess<Foo> foo_w(foo);
|
||||||
* // Use foo_w-> for read and write access.
|
* // Use foo_w-> for read and write access.
|
||||||
|
* </code>
|
||||||
*/
|
*/
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class AIThreadSafeSingleThread : public AIThreadSafeBits<T>
|
class AIThreadSafeSingleThread : public AIThreadSafeBits<T>
|
||||||
@@ -639,18 +696,20 @@ public:
|
|||||||
* @brief A wrapper class for objects that should only be accessed by a single thread.
|
* @brief A wrapper class for objects that should only be accessed by a single thread.
|
||||||
*
|
*
|
||||||
* This class is the same as an AIThreadSafeSingleThread wrapper, except that it can only
|
* This class is the same as an AIThreadSafeSingleThread wrapper, except that it can only
|
||||||
* be used for default constructed objects.
|
* be used for default constructed objects, or constructed with one parameter.
|
||||||
*
|
*
|
||||||
* For example, instead of
|
* For example, instead of
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* Foo foo;
|
* Foo foo;
|
||||||
|
* Bar bar(0.1);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* One would use
|
* One would use
|
||||||
*
|
*
|
||||||
* <code>
|
* <code>
|
||||||
* AIThreadSafeSingleThreadDC<Foo> foo;
|
* AIThreadSafeSingleThreadDC<Foo> foo;
|
||||||
|
* AIThreadSafeSingleThreadDC<Bar> bar(0.1);
|
||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* The advantage over AITHREADSAFESINGLETHREAD is that this object can be allocated with
|
* The advantage over AITHREADSAFESINGLETHREAD is that this object can be allocated with
|
||||||
@@ -661,6 +720,12 @@ public:
|
|||||||
* </code>
|
* </code>
|
||||||
*
|
*
|
||||||
* which is not possible with AITHREADSAFESINGLETHREAD.
|
* which is not possible with AITHREADSAFESINGLETHREAD.
|
||||||
|
*
|
||||||
|
* This class is primarily intended to test if some (member) variable needs locking,
|
||||||
|
* during development (in debug mode), and is therefore more flexible in that it
|
||||||
|
* automatically converts to the underlaying type, can be assigned to and can be
|
||||||
|
* written to an ostream, as if it wasn't wrapped at all. This is to reduce the
|
||||||
|
* impact on the source code.
|
||||||
*/
|
*/
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class AIThreadSafeSingleThreadDC : public AIThreadSafeSingleThread<T>
|
class AIThreadSafeSingleThreadDC : public AIThreadSafeSingleThread<T>
|
||||||
|
|||||||
@@ -269,7 +269,7 @@ U8* LLImageBase::allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 si
|
|||||||
// LLImageRaw
|
// LLImageRaw
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
AITHREADSAFESIMPLE(S32, LLImageRaw::sGlobalRawMemory, );
|
AIThreadSafeSimpleDC<S32> LLImageRaw::sGlobalRawMemory;
|
||||||
S32 LLImageRaw::sRawImageCount = 0;
|
S32 LLImageRaw::sRawImageCount = 0;
|
||||||
S32 LLImageRaw::sRawImageCachedCount = 0;
|
S32 LLImageRaw::sRawImageCachedCount = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ protected:
|
|||||||
void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
|
void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static AIThreadSafeSimple<S32> sGlobalRawMemory;
|
static AIThreadSafeSimpleDC<S32> sGlobalRawMemory;
|
||||||
static S32 sRawImageCount;
|
static S32 sRawImageCount;
|
||||||
|
|
||||||
static S32 sRawImageCachedCount;
|
static S32 sRawImageCachedCount;
|
||||||
|
|||||||
@@ -87,7 +87,7 @@
|
|||||||
BOOL gHackGodmode = FALSE;
|
BOOL gHackGodmode = FALSE;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
AITHREADSAFE(settings_map_type, gSettings,);
|
AIThreadSafeDC<settings_map_type> gSettings;
|
||||||
LLControlGroup gSavedSettings("Global"); // saved at end of session
|
LLControlGroup gSavedSettings("Global"); // saved at end of session
|
||||||
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
|
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
|
||||||
LLControlGroup gColors("Colors"); // saved at end of session
|
LLControlGroup gColors("Colors"); // saved at end of session
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ extern BOOL gHackGodmode;
|
|||||||
void settings_setup_listeners();
|
void settings_setup_listeners();
|
||||||
|
|
||||||
typedef std::map<std::string, LLControlGroup*> settings_map_type;
|
typedef std::map<std::string, LLControlGroup*> settings_map_type;
|
||||||
extern AIThreadSafe<settings_map_type> gSettings;
|
extern AIThreadSafeDC<settings_map_type> gSettings;
|
||||||
|
|
||||||
// for the graphics settings
|
// for the graphics settings
|
||||||
void create_graphics_group(LLControlGroup& group);
|
void create_graphics_group(LLControlGroup& group);
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ AIFilePicker::AIFilePicker(void) : mPluginManager(NULL), mAutoKill(false), mCanc
|
|||||||
}
|
}
|
||||||
|
|
||||||
// static
|
// static
|
||||||
AITHREADSAFESIMPLE(AIFilePicker::context_map_type, AIFilePicker::sContextMap, );
|
AIThreadSafeSimpleDC<AIFilePicker::context_map_type> AIFilePicker::sContextMap;
|
||||||
|
|
||||||
// static
|
// static
|
||||||
void AIFilePicker::store_folder(std::string const& context, std::string const& folder)
|
void AIFilePicker::store_folder(std::string const& context, std::string const& folder)
|
||||||
|
|||||||
@@ -185,7 +185,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
LLPointer<LLViewerPluginManager> mPluginManager; //!< Pointer to the plugin manager.
|
LLPointer<LLViewerPluginManager> mPluginManager; //!< Pointer to the plugin manager.
|
||||||
typedef std::map<std::string, std::string> context_map_type; //!< Type of mContextMap.
|
typedef std::map<std::string, std::string> context_map_type; //!< Type of mContextMap.
|
||||||
static AIThreadSafeSimple<context_map_type> sContextMap; //!< Map context (ie, "snapshot" or "image") to last used folder.
|
static AIThreadSafeSimpleDC<context_map_type> sContextMap; //!< Map context (ie, "snapshot" or "image") to last used folder.
|
||||||
std::string mContext; //!< Some key to indicate the context (remembers the folder per key).
|
std::string mContext; //!< Some key to indicate the context (remembers the folder per key).
|
||||||
bool mAutoKill; //!< True if the default behavior is to delete itself after being finished.
|
bool mAutoKill; //!< True if the default behavior is to delete itself after being finished.
|
||||||
|
|
||||||
|
|||||||
@@ -65,18 +65,18 @@ namespace {
|
|||||||
};
|
};
|
||||||
|
|
||||||
typedef std::vector<QueueElement> active_statemachines_type;
|
typedef std::vector<QueueElement> active_statemachines_type;
|
||||||
static active_statemachines_type active_statemachines;
|
active_statemachines_type active_statemachines;
|
||||||
typedef std::vector<AIStateMachine*> continued_statemachines_type;
|
typedef std::vector<AIStateMachine*> continued_statemachines_type;
|
||||||
struct cscm_type
|
struct cscm_type
|
||||||
{
|
{
|
||||||
continued_statemachines_type continued_statemachines;
|
continued_statemachines_type continued_statemachines;
|
||||||
bool calling_mainloop;
|
bool calling_mainloop;
|
||||||
};
|
};
|
||||||
static AITHREADSAFE(cscm_type, continued_statemachines_and_calling_mainloop, );
|
AIThreadSafeDC<cscm_type> continued_statemachines_and_calling_mainloop;
|
||||||
}
|
}
|
||||||
|
|
||||||
// static
|
// static
|
||||||
AITHREADSAFESIMPLE(U64, AIStateMachine::sMaxCount, );
|
AIThreadSafeSimpleDC<U64> AIStateMachine::sMaxCount;
|
||||||
|
|
||||||
void AIStateMachine::updateSettings(void)
|
void AIStateMachine::updateSettings(void)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -224,7 +224,7 @@ class AIStateMachine {
|
|||||||
};
|
};
|
||||||
callback_type* mCallback; //!< Pointer to signal/connection, or NULL when not connected.
|
callback_type* mCallback; //!< Pointer to signal/connection, or NULL when not connected.
|
||||||
|
|
||||||
static AIThreadSafeSimple<U64> sMaxCount; //!< Number of cpu clocks below which we start a new state machine within the same frame.
|
static AIThreadSafeSimpleDC<U64> sMaxCount; //!< Number of cpu clocks below which we start a new state machine within the same frame.
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//! State of the derived class. Only valid if mState == bs_run. Call set_state to change.
|
//! State of the derived class. Only valid if mState == bs_run. Call set_state to change.
|
||||||
|
|||||||
Reference in New Issue
Block a user