A few more alignment bits and bobs.
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@@ -95,17 +95,6 @@ const S32 SCULPT_MIN_AREA_DETAIL = 1;
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extern BOOL gDebugGL;
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void assert_aligned(void* ptr, uintptr_t alignment)
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{
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#if 0
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uintptr_t t = (uintptr_t) ptr;
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if (t%alignment != 0)
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{
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llerrs << "Alignment check failed." << llendl;
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}
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#endif
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}
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BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
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{
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LLVector3 test = (pt2-pt1)%(pt3-pt2);
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@@ -6967,14 +6956,14 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
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if (num_verts)
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{
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mPositions = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
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assert_aligned(mPositions, 16);
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ll_assert_aligned(mPositions, 16);
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mNormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
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assert_aligned(mNormals, 16);
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ll_assert_aligned(mNormals, 16);
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//pad texture coordinate block end to allow for QWORD reads
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S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
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mTexCoords = (LLVector2*) ll_aligned_malloc_16(size);
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assert_aligned(mTexCoords, 16);
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ll_assert_aligned(mTexCoords, 16);
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}
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else
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{
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@@ -7062,7 +7051,8 @@ void LLVolumeFace::pushIndex(const U16& idx)
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S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
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if (new_size != old_size)
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{
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mIndices = (U16*) realloc(mIndices, new_size);
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mIndices = (U16*) ll_aligned_realloc_16(mIndices, new_size, old_size);
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ll_assert_aligned(mIndices,16);
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}
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mIndices[mNumIndices++] = idx;
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