Actually save current Post Process Effect at logout
Also properly cleanup Post Process Singleton
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@@ -502,8 +502,8 @@ void LLPostProcess::destroyGL()
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/*static*/void LLPostProcess::cleanupClass()
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{
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if(instanceExists())
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getInstance()->destroyGL() ;
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if (instanceExists())
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deleteSingleton();
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}
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void LLPostProcess::copyFrameBuffer()
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