Fix spammy Texture WARNS to be DEBUGS as they should, also spellind fix
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@@ -1243,7 +1243,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
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}
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else if (mSentRequest == UNSENT && mCanUseNET)
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{
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LL_WARNS("Texture") << mID << " moving to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
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LL_DEBUGS("Texture") << mID << " moving to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
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setState(SEND_UDP_REQ);
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setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
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if(mWriteToCacheState != NOT_WRITE)
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@@ -1311,7 +1311,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
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return true ; //abort
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}
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LL_WARNS("Texture") << mID << " sendind to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
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LL_DEBUGS("Texture") << mID << " sending to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
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mRequestedSize = mDesiredSize;
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mRequestedDiscard = mDesiredDiscard;
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