Fix spammy Texture WARNS to be DEBUGS as they should, also spellind fix

This commit is contained in:
Inusaito Sayori
2013-10-10 04:22:48 -04:00
parent 2f334b021f
commit 3fad577f2b

View File

@@ -1243,7 +1243,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else if (mSentRequest == UNSENT && mCanUseNET)
{
LL_WARNS("Texture") << mID << " moving to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
LL_DEBUGS("Texture") << mID << " moving to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
setState(SEND_UDP_REQ);
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if(mWriteToCacheState != NOT_WRITE)
@@ -1311,7 +1311,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
return true ; //abort
}
LL_WARNS("Texture") << mID << " sendind to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
LL_DEBUGS("Texture") << mID << " sending to UDP fetch. mSentRequest=" << mSentRequest << " mCanUseNET = " << mCanUseNET << llendl;
mRequestedSize = mDesiredSize;
mRequestedDiscard = mDesiredDiscard;