General cleanup of unused variable warnings
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@@ -1248,8 +1248,6 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
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y_end = tex_width;
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}
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LLVector3d origin_global = from_region_handle(getRegion()->getHandle());
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// OK, for now, just have the composition value equal the height at the point.
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LLVector3 location;
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LLColor4U coloru;
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